Kedashi Swarm Playtest 6 (David)(sorry, missing the pictures at the moment... - MT)After discussing this force and objectives, we decided to play Scavengers with swarms unable to pick up items.
I drew most of the initiative stones, so spread my force out restricting Pauls deployment. In theory I could have prevented his deployment completely, maybe some thought should be put into this if any tournaments are run. I left my Trapper until last so I could deploy behind his protofubarni in the hope I could kill one of them.
When deploying the trapper we had a conflict of rules, their rules say that they can deploy within 9" on an enemy but the scenario rules sid not within 12" of an objective or enemy. We applied both, so more than 12" from an objective but 9" away from his models. Sound right?
Deployment, also have an archer to the far right
The skerrats did charge a proto, but she and the others just moved away, with the Trapper fending of a Frenu attack. Everything else moved towards the center except for a newly formed medium swarm sent in to attack a skerrat.
My left hand archer got the initiative and pinched an objective under a Kaopi's nose, withdew and shot and missed, nothing is mentioned in the scenario if opposing models are in contact with the objective so we allowed it. In the center the other Kaopi and my spearmen collected 2 objectives and my commander and skerrats had a bundle for the other. This went on for several combats with nothing happening until Paul changed goals and went for reducing skerrat instead of killing my warlord.
This then allowed room for the warlord to grab the objective and walk away with it. By this time, I was expecting my warlord to die (as he always does) and got into the mindset of having to roll to keep the objective. Paul's Kaopi have meanwhile retreated to a corner and were about to trade objectives so one could fly back into the action. But as he now controlled 3 (he killed my archer who grabbed one) and I 2 plus a contested he decided to flee to end the game. I rolled to keep the warlords (which I now realise I shouldn't have done as I didn't flee) and lost it and rolled just 5 on 2 dice, Paul rolled a total of 4, yea
, but then had to roll for his third item and rolled, I think a 2, so he just beat me. I then jokingly rolled high with what would, and should have been my third as well and would/should have won.
So, all in all, despite the stupid rule error, it was a great game and certainly made Paul play them differently with the protofubarnii playing a much more important role in the game.
We've been playing that a model can't move out of contact with an enemy into a new enemy, but I can't find this in the rules, can a model do that?
I haven't played them yet, but the forces that had the free stretch goal mini's, should these be included in the playtest games, IE. does the Orel force get 2 knights or 3, 3 takes them to over 300pts
I am finding the medium swarms horrible to play against (which is not necessarily a bad thing) as they can get in with Frenu support and kill your elites so easily with almost certainty of getting 5 hits on them, especially as they don't lose their combat action when attacked.