Hmm... interesting ideas!
I've got some rules I've been playing for Danomar and the shock troopers (no, the name certainly isn't fixed. I'm toying with some more Delgon names for all the delgon troops and priests, but it might be good to maintain 'standard' names as well. Crusaders could work, but possibly sounds a tad heroic for troops that tend to get stuck in doing the dirty work) - I'll have a look for the playtest cards I made up.
Shock is a neat idea and one I'll consider. The shock troopers currently get a weaker version of charge (only getting +1), and if they aren't attacking (ie they don't choose the attack) all their oran count double. They are very annoying to play against, but don't seem too powerful so far when priced at 15pts.
Danomar has a more complex set of skills but I do really like the basic idea behind Death and Glory. He's a captain (rather than a commander), so an ability that enhances troops he activates could be perfect.
Taunt could simply force your opponent to cast all their stones first. Sounds like a good Devanu stamina ability to me.
I had originally had the rule where you could swap two successful oran for one erac, but it got removed during playtesting for simplicity. A skill that lets a player discard a successful stone and cast another one (perhaps for free, rather than as a stamina ability) could actually be quite useful.
Good ideas. Keep up the good work