The World Of Twilight

Playing the Game => The Game => Topic started by: Carcharoth on April 20, 2012, 01:19:16 pm



Title: Dhogu Playtest Rules
Post by: Carcharoth on April 20, 2012, 01:19:16 pm
Here are some playtest rules for the new Dhogu. I would love to hear any initial thoughts people have on them!

Dhogu Captain – Elite – 40pts
Move: 6
Combat: 3
Support: 2
Tough: 5+
Size: Small
Stamina: 1
Command: 6”
Dhogu Captain (6)[L]
Ranger [T]
Combat Trained (1)[C]
Combat Discipline* [C]

Yirnak Captain – Elite – 100pts
Move: 8
Combat: 4
Support: 2
Tough: 4+
Size: Medium
Stamina: 1
Command: 6”
Dhogu Captain (6)[L]
Ranger [T]
Combat Trained (1)[C]
Combat Discipline* [C]
Charge (2)[A]
Powerful Charge [C]

Yirnak Rider – Dhogu – 40pts
Move: 8
Combat: 3
Support: 1
Tough: 4+
Size: Medium
Stamina: 0
Command: 6”
Ranger [T]
Combat Trained (1)[C]
Charge (2)[A]
Powerful Charge [A]

Dhogu Spear – Dhogu – 15pts
Move: 6
Combat: 2
Support: 1
Tough: 5+
Size: Small
Stamina: 0
Command: 6”
Ranger [T]
Combat Trained (1)[C]

Dhogu Bow – Dhogu – 15pts
Move: 6
Combat: 2
Support: 1
Tough: 5+
Size: Small
Stamina: 0
Command: 6”
Ranger [T]
Short Bow [R] Move 3”, Range 6”, 2CS

Dhogu Trapper – Dhogu – 40pts
Move: 6
Combat: 3
Support: 1
Tough: 5+
Size: Small
Stamina: 1
Command: 6”
Beast Handler (4)[L]
Ranger [T]
Scout (6) [T]
Combat Trained (2)[C]
Coordinated Beast Attack* [A]

Setir Skerrat – Dhogu, Beast – 10pts
Move: 10
Combat: 1
Support: 1
Tough: 6+
Size: Small
Stamina: 0
Command: 6”
Ranger [T]
Evasive [T]

Abilities:
Traits:
Evasive [T]: Each successful Oran cast by this model cancels two opposing Erac.
Scout [T]: At the start of the game you may choose not to deploy this model and up to four other Small or Medium models. You may spend an initiative during the game to deploy these models as a single group at least 9” from any enemy models. They may be activated during the turn, but must move cautiously.
Ranger [T]: This model may move over difficult terrain without Moving Cautiously.
Combat:
Combat Trained (X)[C]: Recast up to (X) failed Combat Stones.  Can be used once per combat.
Combat Discipline* [C]: Recast any or all Combat Stones.
Activation:
Coordinated Beast Strike* [A]: Used during a model’s activation. Immediately make an attack against an Adjacent model. Do not benefit from support, but gain one additional Combat Stone for each friendly Beast directly Engaged with the target model.   
Charge (X)[A]: After Moving, immediately fight a combat against an Adjacent model. Cast (X) additional Combat Stones. Neither side can benefit from support. This skill cannot be used if the model had to Move Cautiously.   
Powerful Charge [A]: If this model moves more than 4” from its starting position during its turn it gains Powerful until the end of the next Combat Phase. Blows landed by a Powerful model are saved with a -1 modifier.
Leadership:
Dhogu Captain (X)[L]: This model may activate up to (X) friendly Dhogu.
Beast Handler (X)[L]: Activate up to (X) friendly Beast models.



Title: Re: Dhogu Playtest Rules
Post by: Grimmtooth on April 20, 2012, 06:18:00 pm

     Thanks from all for these they look very appealing, I'm guessing that you will be there tomorrow I'll be around to say hi.

     Looking forward to seeing how things are shaping up for you.

      :) 


Title: Re: Dhogu Playtest Rules
Post by: Jubal on May 20, 2012, 12:07:09 pm
Are the dhogu currently considered a part of the Delgon, or a standalone force?


Title: Re: Dhogu Playtest Rules
Post by: Megatron0 on May 20, 2012, 12:09:19 pm
Are the dhogu currently considered a part of the Delgon, or a standalone force?

I think while they can be played as a stand alone they are part of the delgon.


Title: Re: Dhogu Playtest Rules
Post by: Carcharoth on May 20, 2012, 12:45:25 pm
Yup, the dhogu are effectively mercs. They would primarily fight for the Delgon, but can fight on their own, or even for some of the more northern clans of the empire (probably shouldn't be used with herders or the hunter in the same force).


Title: Re: Dhogu Playtest Rules
Post by: Jubal on May 20, 2012, 01:32:43 pm
I'm wondering about forming a Dhogu honour guard for the mayor of Larigal, kinda Gurkha style, and then doubling that up as the nucleus of a non-Delgon aligned independent Dhogu clan force who for some historical reason (probably got helped out by a wandering Larigalian engineer) send foolhardy youngsters down to Larigal. Does this sound fluffy? Larigal is a fair way south so they probably would have the Fub hunter/herders, but if I restrict the Dhogu to spears, bows, and a captain d'you think that would remain in balance?


Title: Re: Dhogu Playtest Rules
Post by: Carcharoth on May 20, 2012, 07:10:11 pm
Sounds like a good plan to me! Good idea with the restrictions as well.