The World Of Twilight

Updates => Previews and Updates => Topic started by: Klute on August 17, 2010, 02:43:19 pm



Title: Klute's Blog
Post by: Klute on August 17, 2010, 02:43:19 pm
Mainly as a means of extra motivation, Im taking Mike's lead and will be adding ongoing Twilight projects here. Please forgive me if my postings are quite sporadic.

On the "corks" at present are 2 mounted herders. These will have arm options, one spear and the other not quite decided yet. They are based on the 2 herders already available.

(http://img.photobucket.com/albums/v239/Klute/wip%20sculpts/mountherdwip.jpg)


Title: Re: Klute's Blog
Post by: MrBigLizardusek on August 17, 2010, 02:50:31 pm
That is cool ;D...Good work keep them koming Please.


Title: Re: Klute's Blog
Post by: Klute on August 19, 2010, 07:33:20 pm
Progressed a little more on these 2 guys. The clothed one has had the cuffs of his pants done and his collar finished. Other one has had the bulk thinned out leaving the body shape and a belt. Contemplating what extra shoulder bits to add. Fancy a furr on one and maybe a cowboy style scarf on the other. Want to toy with ideas for the front of the saddle too. Want it larger but dont want it to end up looking a bit rude. I want a blanket roll too but struggling to find roon at the back.


Title: Re: Klute's Blog
Post by: Bethar on August 19, 2010, 07:46:07 pm
Want to toy with ideas for the front of the saddle too. Want it larger but dont want it to end up looking a bit rude.

It's okay, they don't have those rude bits  :D


Title: Re: Klute's Blog
Post by: Klute on August 20, 2010, 10:44:58 am
Well that is true but you try to stop people laughing at a large phallus shape saddle horn. (no pun intended)


Title: Re: Klute's Blog
Post by: Carcharoth on August 20, 2010, 11:00:30 am
Good to hear about the progress! The details sound like fun (except for the phallic saddle horn...).
I had the same problem with a blanket roll on the Heavy knight captain and ended up just scrapping the idea as I simply couldn't get it to fit.


Title: Re: Klute's Blog
Post by: Jubal on August 21, 2010, 10:42:16 am
Am I allowed to ask what measurements the armatures you use are?


Title: Re: Klute's Blog
Post by: Klute on August 21, 2010, 11:50:38 am
Thats a good question actually. The original herders I did were scaled from a drawing Mike sent me along with some other Fubarnii for reference. They did end up a little large though.
These were kept smaller and match up better with the ones Mike has done though tbh there wasnt that much difference, just enough to make me want to keep an eye on it. Adjustments are made while sculpting as well. I drew crude bones and joints on the Fubarnii front and side views and scaled from that but it wasnt quite right. I suppose base armature dimensions would be handy for us. Mike might have that already.

If your going to scratch sculpt your own then I suggest using an original model and measuring the lengths yourself and using the original as a reference while sculpting.


Title: Re: Klute's Blog
Post by: Klute on August 21, 2010, 12:11:20 pm
Quick mock up of horn and blankets.

(http://img.photobucket.com/albums/v239/Klute/wip%20sculpts/herdmountmock.jpg)


Title: Re: Klute's Blog
Post by: Carcharoth on August 21, 2010, 07:29:13 pm
Looks good to me! :)
Are you going to leave a few suitable points to attach the bolas/lasso/holstered knife or are you going to sculpt them onto the model?


Title: Re: Klute's Blog
Post by: Klute on August 21, 2010, 09:34:12 pm
Are you going to leave a few suitable points to attach the bolas/lasso/holstered knife or are you going to sculpt them onto the model?

Definitely. Im leaning towards the sheaved knife being a permenant addition and a couple of spaces for the others. Knife will be on a belt loop, may mirror that to the other side for the bolas/lasso. I dont want the model to be too busy while at the same time keeping a nomadic feel to the kit, hence the blanket roll and "awning" roll.

Another option would be do ditch the roll at the front opening up space for stuff. A basic backpack could be added that has the roll on it too. This could also be usefull for other models. Dont think it fits the light cavalry thinking behind these guys.


Title: Re: Klute's Blog
Post by: Klute on August 31, 2010, 12:18:24 am
Got a bit more done on these guys today. Mainly the top half of the front of the saddle like the mock up last pic. Also did the blanket roll on the one with the bags. The other has had baggage added more like sacks than the first ones. Want to get the hooves done next then some clothing detail. Oh and maybe some arms lol.
Pics to follow asap.


Title: Re: Klute's Blog
Post by: Carcharoth on August 31, 2010, 10:49:42 am
Good to hear that! I've been sprue-ing up herder weapons this morning, which might be helpful when it comes to finishing off these guys  :)

Now hurry up with those pics  ;)


Title: Re: Klute's Blog
Post by: Klute on August 31, 2010, 12:51:04 pm
Should be able to make the spear arms ready for you to tack on the spears if they arnt done in time. Sure there will be though.

(http://img.photobucket.com/albums/v239/Klute/wip%20sculpts/herdenuk2.jpg)
(http://img.photobucket.com/albums/v239/Klute/wip%20sculpts/herdenuk.jpg)


Title: Re: Klute's Blog
Post by: Brandlin on August 31, 2010, 01:42:02 pm
was it only me that saw those figures and for a moment thought "those figures have very strange penises with faces on them?" :(


edit: sorry


Title: Re: Klute's Blog
Post by: Klute on August 31, 2010, 03:22:17 pm
Whatever your on.....please pass it around   :D


Title: Re: Klute's Blog
Post by: Ben Brownlie on August 31, 2010, 04:56:58 pm
Whatever your on.....please pass it around   :D

Bit of a risk here... but I'm guessing without looking that the last post on page 1 was from Brandlin?


Title: Re: Klute's Blog
Post by: Jubal on August 31, 2010, 05:44:42 pm
Someone's been brewing fungi from the Naralon forests again...  ;)


Title: Re: Klute's Blog
Post by: Carcharoth on August 31, 2010, 07:23:02 pm
Bit of a risk here... but I'm guessing without looking that the last post on page 1 was from Brandlin?

Good guess! I'm going to try to ignore his comment for fear of being unable to ever look at enuk cavalry in the same way again...


Title: Re: Klute's Blog
Post by: Brandlin on August 31, 2010, 08:41:07 pm
Whatever your on.....please pass it around   :D

Bit of a risk here... but I'm guessing without looking that the last post on page 1 was from Brandlin?

I'm not sure if that's a good reputation to have or not?

Good work on the cavalry though! looking forwards to having lots


Title: Re: Klute's Blog
Post by: Scalifano on September 02, 2010, 03:22:41 pm
These are starting to look good.  Question though, are the Fubarnii a separate model or is it going to cast as one piece?  It's looking more and more like it's one piece. 

My only gripe is the heads aren't quite right.  Kinda of hard to tell from the greens though.  Have you ever thought of having exchangeable heads.  You could sculpt four different fubarnii heads for the two enuk bodies and have up to four different looking models.  And with exchangeable arms with different weapons too?



Title: Re: Klute's Blog
Post by: Carcharoth on September 02, 2010, 06:06:55 pm
I think Mark is following my lead and doing a single part for the main body, then separate enuk heads and weapon arms. He's done a bunch of cool weapon options. Sculpting the Fubarnii separate from the enuk mounts is surprisingly difficult - the back is a much more complicated shape than a horses!
I think that exchangeable Fubarnii heads could end up being a tad fiddly, although it would open up some good conversion options. I am currently considering doing some alternate weapon options for some of the existing figures, and might suggest the same for the old herders.


Title: Re: Klute's Blog
Post by: Klute on September 02, 2010, 07:02:30 pm
Yeah the riders are fixed. The enuk heads are seperate and will match with the other enuk to create several options. The left arms will be seperate with 2 weapon options.

I understand about the heads. Its impossible to get features like that an exact match to existing sculpts. We all have our own methods of doing things that means there will always be a difference. Hopefully its only slight and my take on it is that as humans we are all different shapes and sizes so why not Fubarnii ? As long as they are recognizable as Fubarnii then Im happy with them not being an exact match to Mike's. I have Mikes sculpts to hand when Im doing mine for comparison and theres honestly not much difference. If anything mine tend to end up a teeny tiny bit stockier but put that down to good living  ;D


Title: Re: Klute's Blog
Post by: Ben Brownlie on September 03, 2010, 01:51:27 pm
I think that exchangeable Fubarnii heads could end up being a tad fiddly

And not only to sculpt. They'd be right tricky buggers to get right putting the models together and painting them up pretty


Title: Re: Klute's Blog
Post by: clam on September 09, 2010, 10:32:59 am
Great work, Klute :) I like them a lot.

Looking forward seeing you choice of weapons.

About exchangeable heads. It looks like the neck meets the chest on a nice flat area - so some head variants shouldn't actually be that difficult. And I must say, I like the idea of have a chance of personalize your troopers. But as said - it opens of for conversions - and hopefully there will be a head sprue for the Fubarnii's in the future.


Title: Re: Klute's Blog
Post by: Klute on September 09, 2010, 12:20:00 pm
Thanks.
For character models I would say no to sculpted interchangable heads but a future head sprue for conversions doesnt seem out of the question.


Title: Re: Klute's Blog
Post by: Ben Brownlie on September 09, 2010, 04:27:35 pm
The more interchangable bits you have the more expensive it is to produce and the more complicated it is to put together. I'm not just talking about sticking something together with glue, but casting it in such a way as there is minimal fuss getting the bits to fit in the right way

For a large battle game some variation is quite nice, but I'd rather it was in one or two more basic variants rather than the same one with added extra fiddlyness


Title: Re: Klute's Blog
Post by: Klute on September 09, 2010, 07:58:09 pm
I found the last 2 herders I did were very fiddly to put together. Less bits the better for me.


Title: Re: Klute's Blog
Post by: Carcharoth on September 10, 2010, 08:54:26 am
A sprue of heads to help people with conversions might be an option at some point. When I was sculpting the Delgon soldiers I initially sculpted a Delgon soldier kit with the spear and the Soldier and Derak heads. I never released that, but it might be something to consider.

It's always tricky knowing how many variants to sculpt of each troop type. Given that we'll only get a certain number of sculpts done in a year, is it better to go back and sculpt more militia with spears, or should I (and Mark) be sculpting brand new units? I have been thinking about doing a couple more militia style models with slightly different weapons, but possibly with a different sort of polearm that could be swapped with the existing models.


Title: Re: Klute's Blog
Post by: Brandlin on September 10, 2010, 09:30:59 am
It's always tricky knowing how many variants to sculpt of each troop type. Given that we'll only get a certain number of sculpts done in a year, is it better to go back and sculpt more militia with spears, or should I (and Mark) be sculpting brand new units?

Personally I would vote for fewer unit types with greater variety of models - poses and some equipment differences.

One of the things I dislike about games that have been around for a while is that almost every figure release seems to be for a new "special" unit. Often those new units have special powers or new rules and so the whole power gaming cycle continues whilst the basic troops (that would be the bread and butter of any army) are hardly used.

I don't think twilight is at that stage at all. You have a nice range taking shape, with a good mix of basic troops and some eye catching specials such as knights, deraks and striders (mutter mutter!).






Title: Re: Klute's Blog
Post by: Klute on September 10, 2010, 09:41:21 am
TBH I would leave the heads well alone , at the most do a head sprue for conversions.

Maybe a good practice from now on would be to sculpt the weapon arms seperate. At least that means different units based on weaponry is easy enough. Im already doing this with the mounted ones and plan on doing spear arms for the herders already done.



EDIT after Brandlin.
Im not sure on the mechanics of the game itself but it looks like a skirmish based game is more suited to a range of character models as opposed to lots of rank and file. So I think I agree with what your saying. However it would be good sense to have a few basic rank and file types for each force for people to bulk out large forces if they so wish.
I think what I said above about models with just weapon arms seperate would work for that. Start with one figure with interchangeable weapon arm. As long as the fit is matched well then any variant of weapon could be done (within reason).


Title: Re: Klute's Blog
Post by: Brandlin on September 10, 2010, 10:12:57 am
I agree about the skirmish nature of the game... but even so fielding 2-3 striders or derakeers, or 10+ militia doesn't seem uncommon from the reports I have seen.

I admit to preferring larger scale battles - maybe my "rank em up" prejudice is showing through?


Title: Re: Klute's Blog
Post by: Carcharoth on September 10, 2010, 11:41:49 am
Even for small games Twilight uses reasonable numbers of standard fubarnii troops - I would expect to have at least 10 basic fubarnii for either Delgon or Empire forces, probably more. For the two Fubarnii cultures I see there being interesting characters supported by the basic troops.
 
Having only two basic poses for each of those troop types is a bit limiting at the moment, but the duplication is less obvious in skirmish formations than would be the case if you ranked up the figures. It's definitely on my list of things to sort out!


Title: Re: Klute's Blog
Post by: Klute on September 14, 2010, 11:10:53 am
Bah sculpting slowed down again a bit. Got 3 new spears done though for the mounted herders. Done the hooves on those guys too and started the fixed arms.

EDIT for pic

(http://img.photobucket.com/albums/v239/Klute/wip%20sculpts/14sep2010.jpg)


Title: Re: Klute's Blog
Post by: Bethar on September 14, 2010, 02:44:59 pm
They are looking very good!  The enuk are very expressive.


Title: Re: Klute's Blog
Post by: Carcharoth on September 14, 2010, 05:27:29 pm
Oooh, this is the first time I've seen these pics!

Those are looking great - the weapons in particular are very crisp.
The rider on the left is sporting the latest fashion in high-waisted belts, while the one on the left has clearly been eating a few too many mushroom pies. :)


Title: Re: Klute's Blog
Post by: Klute on September 14, 2010, 07:06:15 pm
 >:(  >:(  >:(

You designed the damn things.  :P

You do realize that you are now going to get a hugely obese Fubarnii corrupt trader along with a very scantily clad "slave sempa".  ;)


Title: Re: Klute's Blog
Post by: Carcharoth on September 15, 2010, 08:30:25 am
I never said those were bad features! I like 'em  :)

A hugely obese trader (with pet Pre Pre) will eventually appear in the range, but the scantily clad slave is a new idea... That might be a tad too disturbing though :-\


Title: Re: Klute's Blog
Post by: Klute on October 05, 2010, 01:37:42 pm
Holy mackrel its been a while since an update from me  :o

Mounted herders are nearly done just working on the weapon arm options and some minor details. Had to shorten the upper arms a bit too. No pics yet sorry.


Title: Re: Klute's Blog
Post by: Jubal on October 05, 2010, 06:55:12 pm
The pelvic area I assume wouldn't be considered revealing/important to Fubarnii, since the sexual organs are in the main body am I right?


Title: Re: Klute's Blog
Post by: Klute on October 05, 2010, 09:13:50 pm
You most certainly are correct. Chest area if I recall but not sure on the "physical" form of said organs. Hopefully it will be something hidden away until needed like a snakes ;-)


Title: Re: Klute's Blog
Post by: Klute on November 28, 2010, 01:44:23 pm
Been a long time since last update. Mounted herders/light cavalry are in Mike's posession. Here's a quick pic of them...

(http://img.photobucket.com/albums/v239/Klute/greens/mountedherdersmontage.jpg)

Two figures with optional arms. Enuk heads are interchangable with the other enuks too. Should get a decent bit of variety from them.

On the corks at the moment are a hunter/beastmaster type figure. Im subconciously edging toward a shepard look it seams but that could change. Also reposing the 2 beasts Ive already done. The hunter and a couple of skitterers would make a nice pack I reckon.


Title: Re: Klute's Blog
Post by: TheGremlin on November 28, 2010, 05:54:41 pm
Awesome: A characterful addition to the range!


Title: Re: Klute's Blog
Post by: Klute on December 09, 2010, 09:53:42 am
Thanks Gremlin  ;D

UPDATE

Skitterer is reposed and "finished". Scavenger is reposed but still needs bulking and skinning.
Beast master is well under way. Weapon is done and will need some feedback. Gone for a kind of staff with a large hooked end, something practical for handling animals while still quite nasty knocked on the head.
Pics soon promise.


Title: Re: Klute's Blog
Post by: Brandlin on December 09, 2010, 10:10:55 am
Gone for a kind of staff with a large hooked end, something practical for handling animals while still quite nasty knocked on the head.

ooo sounds quirky and interesting - you know that it doesn't exist without pictures though!


Title: Re: Klute's Blog
Post by: Klute on December 09, 2010, 11:53:20 am
(http://img.photobucket.com/albums/v239/Klute/wip%20sculpts/skit2.jpg)
(http://img.photobucket.com/albums/v239/Klute/wip%20sculpts/scav2.jpg)
(http://img.photobucket.com/albums/v239/Klute/wip%20sculpts/huntwip.jpg)

There we go.


Title: Re: Klute's Blog
Post by: Carcharoth on December 09, 2010, 02:21:15 pm
I am liking what you are doing with all these.  :)
I'm looking forward to having a contingent of herders - a few light cavalry, some sling staves and a hunter with his beasts! Hopefully they'll all be ready in time for Salute (end of April).


Title: Re: Klute's Blog
Post by: Klute on December 09, 2010, 02:50:07 pm
Hopefully they'll all be ready in time for Salute (end of April).

HINT HINT     ;D

I will be heading for a few layers of clothing on the hunter. He has pants, vest and waistcoat already. Likely extend the waistcoat to a jacket and have some kind of animal skin shawl over the shoulders. Will help fill some undercut behind the head. Low slung backpack and a few hiking bits of kit. Was also thinking of furthering the pointing pose by having him mouth open shouting.



Title: Re: Klute's Blog
Post by: Ben Brownlie on December 09, 2010, 03:30:34 pm
The second skitterer looks good. The second scavenger looks like he's a lot bigger than the original even tho the fig is a conversion... go figure - must be the way the neck is angled / stretched. Other than that good tho

The Hunter is coming on but I really don't like his weapon at all. It doesn't look practical as a hunting tool, a farming implement or a fighting weapon


Title: Re: Klute's Blog
Post by: Brandlin on December 09, 2010, 03:45:19 pm
hmmm sorry but the hook doesn't work well for me either... its not a sythe as its the wrong angle its too big to be used for hooking say the back legs of a creature out of the way like a shepherds crook, and as a weapon blade it looks wrong too.

sorry klute i thought you meant something much smaller on the end of the pole.


Title: Re: Klute's Blog
Post by: Klute on December 09, 2010, 07:32:19 pm
Definitely agree on the hook being too large. I want a cross between a sheperds crook and something like elephant handlers use. A simple staff would do for herding I suppose but something a touch more elaborate Im fancying.
I dont want a weapon that could be used for herding though. Needs to be a tool that could put a bit hurt on if needed.  Google time again  ;D


Title: Re: Klute's Blog
Post by: Klute on December 21, 2010, 03:10:34 pm
Update time.
This little fellow is nearing completion now. Head details and maybe a blanket roll on the backpack. Front pockets on the coat too with maybe some gubbins poking out. Gone for a spear as he is now officially a hunter not a beast master, seems more appropriate. The 2 critters are reposed and finished too but not taken a pic yet. Im more than happy with the finish and difference to the originals.

(http://img.photobucket.com/albums/v239/Klute/wip%20sculpts/humter21dec.jpg)


Title: Re: Klute's Blog
Post by: Ben Brownlie on December 22, 2010, 10:45:58 am
Nice

Weapon works much better, tho the head looks like flint and the bit where it meets the shaft looks like metal. Unless the head is just roughly beaten metal?

Anyway, looks miles better than the hook did imo


Title: Re: Klute's Blog
Post by: Carcharoth on December 22, 2010, 12:05:51 pm
He's coming along nicely!


Title: Re: Klute's Blog
Post by: Klute on December 22, 2010, 09:23:11 pm
Nice

Weapon works much better, tho the head looks like flint and the bit where it meets the shaft looks like metal. Unless the head is just roughly beaten metal?

Anyway, looks miles better than the hook did imo

Yeah was going for beaten metal. You think it might be too confusing, should I reshape the joint and make it flint ??


Title: Re: Klute's Blog
Post by: Brandlin on December 22, 2010, 11:39:03 pm
You think it might be too confusing, should I reshape the joint and make it flint ??

nooo all the furbarnii seem to have metal weapons - i think it works - just make sure whoever paints the show model realises as that will set the "trend"


Title: Re: Klute's Blog
Post by: Ben Brownlie on December 23, 2010, 11:22:41 am
I agree. Just needed to know what it was meant to be. Roughly beaten metal works for me and I'll make sure he's painted accordingly :)


Title: Re: Klute's Blog
Post by: Klute on December 23, 2010, 11:07:30 pm
Not to worry. After some top secret correspondance from the men upstairs the spear has been changed to a shorter more "traditional" looking version.  ;D


Title: Re: Klute's Blog
Post by: Brandlin on December 24, 2010, 12:48:56 am
Not to worry. After some top secret correspondance from the men upstairs the spear has been changed to a shorter more "traditional" looking version.  ;D

nooooooooooo

well more traditional - ok i get that... but shorter? thats a sensible looking long spear length to me!


Title: Re: Klute's Blog
Post by: Klute on December 24, 2010, 10:07:24 am
While I agree the spear length I already have is fine as is I agree more with it being shorter. This figure was fully intented to be practically unarmed, relying totally on his beasts for doing the hunting etc. He does need some form of weapon though and a short spear fits nicely.
Think of it as a cattle prod ;-)


Title: Re: Klute's Blog
Post by: Brandlin on December 24, 2010, 01:45:03 pm
ok if you insist... :p


Title: Re: Klute's Blog
Post by: Klute on April 01, 2011, 11:11:38 am
OK time for a little update, apologies for the lack of noise from me :-)

Here is a little pic of my next figure for the range. A leader for the slingers. He is now a lot further on from this basic blocked out pose shot I sent Mike before I went ahead with detail.
(http://img.photobucket.com/albums/v239/Klute/DSCF0287.jpg)

Now the question is I would like some ideas on some detail to add to his top. He is wearing a cuirrass type top which I imagine being a toughened leather type. I would like to add some embossed detail to the chest area to jazz him up some but not sure what it should be.
Ideas please :-)


Title: Re: Klute's Blog
Post by: clam on April 01, 2011, 02:10:51 pm
Certainly an interesting model, Mark - and definitely a heroic pose.

I would like a rather plain leather helmet. Herders are un-armoured - so there leader shouldn't stand out to much. But you could detail the leather a bit, so it looked like a finely hand crafted one - made out of a several pieces of leather.

For amour I'd like just a chest plate - perhaps a bit like this:

(http://i3.photobucket.com/albums/y81/cl_clam/SCH1030Large.jpg)


Title: Re: Klute's Blog
Post by: Carcharoth on April 01, 2011, 05:30:33 pm
I'm loving the pose on this one :)

That leather breastplate looks neat. I could see that working.


Title: Re: Klute's Blog
Post by: Klute on April 01, 2011, 07:17:32 pm
The cuirass is already done I just need a motif/emblem to add to the chest  ;D


Title: Re: Klute's Blog
Post by: clam on April 10, 2011, 07:52:50 pm
Oh, my mistake, sorry ;)

Quote from: Klute@FUUK

Btw Mike, you should be getting the slinger captain in time for Salute. Email you some pics later.   :wink:

Why not make that an open letter to Mike, here  ::)


Title: Re: Klute's Blog
Post by: Carcharoth on April 10, 2011, 08:10:29 pm
You'll get to see soon enough   ;D


Title: Re: Klute's Blog
Post by: Klute on April 10, 2011, 11:58:34 pm
Yeah yeah after Ive altered 90% of the figure cos Mikes a fussy what not   ;)


Title: Re: Klute's Blog
Post by: clam on April 11, 2011, 02:34:19 pm
Didn't know it was to be kept a secret :( - so all-in-all this was just to show us how to make a Fubarnii armatures then? :)

Oh! - and really didn't know Mike was that hard working for - seems like such a nice guy - lol. Next time you better have him approving the design concept - so you don't have to rework the entire miniature?  ;D

Teasers  :P


Title: Re: Klute's Blog
Post by: Carcharoth on April 11, 2011, 04:32:43 pm
Don't worry, Mark's just a hard-done by Artiste... by 90% he means two (realtively) minor alterations. I didn't even ask him to remove the apples! :)
Mark will hopefully share photos before he sends the sculpt over to me in the next day or two  :)


Title: Re: Klute's Blog
Post by: Klute on April 11, 2011, 07:28:12 pm
(http://img.photobucket.com/albums/v239/Klute/sca.jpg)(http://img.photobucket.com/albums/v239/Klute/scb.jpg)


Bah you lot are pushy buggers.  :P


Title: Re: Klute's Blog
Post by: Geckilian on April 11, 2011, 07:39:34 pm
Very nice indeed, I'm glad he's already on my list.


Title: Re: Klute's Blog
Post by: Lost Egg on April 11, 2011, 08:05:42 pm
He looks really cool. I like that his sling is under wraps and he's idly got his foot on a rock like the rest of the unit can take care of any probs.

HN


Title: Re: Klute's Blog
Post by: clam on April 11, 2011, 08:06:00 pm
Glad I asked. Made my day. Been awful till now, but this surely helped :)

Excellent miniature, Mark - and certainly a must have.


Title: Re: Klute's Blog
Post by: Klute on April 11, 2011, 08:47:17 pm
Thanks.
Having the sling tied to the staff like that means its easier to sculpt and cast. They are really thin and I struggled with the first herders I did although the posing was a bit nicer. Always thinking of ways to get around problems while trying to keep the figures as cool as possible.

Feel free to replace the rock with a Devanu or Delgon corpse  ;D


Title: Re: Klute's Blog
Post by: Emberbreeze on April 11, 2011, 09:06:02 pm
Well done! That's you best sculpt yet. Great pose.


Title: Re: Klute's Blog
Post by: Carcharoth on April 11, 2011, 10:05:16 pm
I like this guy a lot  ;D
(Thanks for doing the tweaks Mark, they make him even better)

I'm hoping to have him to show at Salute, but it'll be a fair while before he's released (as there's going to be a huge backlog after salute!).
@Geckilian: You aren't getting him confused with the hunter are you? Also a very nice model  :)


Title: Re: Klute's Blog
Post by: Geckilian on April 11, 2011, 10:11:11 pm
Oh I have a separate list for utterly unreleased stuff that stuff gets added to - this guy was added after I saw the armature. Other items on the list are Belan with bags, howdah, etc etc.


Title: Re: Klute's Blog
Post by: Carcharoth on April 11, 2011, 10:19:31 pm
That's cool then - just checking I wasn't being confusing  ;)

Did I mention I'm going to have a WIP Enarii with me on Saturday?


Title: Re: Klute's Blog
Post by: Klute on April 12, 2011, 01:12:59 am
Hey my blog sod off back to your own. >:(

 :P


Title: Re: Klute's Blog
Post by: Carcharoth on April 12, 2011, 08:03:45 am
Sorry...
I was feeling outshone by your new sculpt so thought I'd play the 'god' card  ;)


Title: Re: Klute's Blog
Post by: Emberbreeze on April 12, 2011, 10:15:28 am
Did I mention I'm going to have a WIP Enarii with me on Saturday?

And it looks very exciting!!!


Title: Re: Klute's Blog
Post by: clam on April 12, 2011, 12:08:49 pm
Feel free to replace the rock with a Devanu or Delgon corpse  ;D

Actually, that's the one thing I'm really missing here - corpses, wounded/dead Fubarnii, even skeletons or skeleton parts etc. Like to add these small thinks to my bases. So Mike or Mark, one of you should definitely look into the autonomy here - and make us a small skull, bones sprue maybe a complete skeleton of a Fubarnii.

Did I mention I'm going to have a WIP Enarii with me on Saturday?

No you didn't, and if you do, make sure it's posted here on Monday - or else .... ;) And should there be a Dhogu, too - don't hold back :)


Title: Re: Klute's Blog
Post by: Klute on April 12, 2011, 01:32:26 pm
Im a big fan of having extras for basing etc. The problem I guess is costing, especially with todays metal prices, and I believe extras such as animal skulls etc etc would have to be cross genre/range to be financially viable.
What you will find is that as the ranges grow then more sprues of extras will appear. Stuff brought together from different figures that Mike deems suitable for a sprue of their own. We already have spears, shields to name a couple. Something like a skull would have to be sculpted specifically for that purpose and not just nicked from an existing figure.
My thoughts anyway.  :)


Title: Re: Klute's Blog
Post by: Carcharoth on April 12, 2011, 05:47:56 pm
Good idea on bits. There are a few 'bits' sprues already, but they don't tend to sell terribly well. I'll keep making them 'cos I like them though, and just sell off the spare masters if anybody wants them.
I did do a Delgon armature and loose heads when I did the soldiers and deraks, but I'm not sure if they all got used. I'll have a look at some point.

That is a good point on the dhogu. There's one dhogu that is almost finished. I'll bring him along (and take photos for those slackers who can't be bothered coming to Salute).


Title: Re: Klute's Blog
Post by: Geckilian on April 12, 2011, 05:53:22 pm
I would certainly appreciate a Grishak corpse, should anyone be taking suggestions.


Title: Re: Klute's Blog
Post by: Lost Egg on April 12, 2011, 06:04:16 pm
Is that for bases or are you feeling a bit peckish Geckilian?

HN


Title: Re: Klute's Blog
Post by: Geckilian on April 12, 2011, 06:09:26 pm
Oh, I'd be severely tempted to buy enough to represent all the Grishak I own, for each time I kill one. I do loathe Grishak charges.


Title: Re: Klute's Blog
Post by: clam on April 12, 2011, 10:49:53 pm
As I see right now the current sprues are mainly for conversions. And who  (other than GecKilian) would want to chop their wonderful WoTs into pieces. If they where natural mulitpart miniatures with separate hands, heads etc I could see a market, but I would never consider doing a general head swap on my WoTs - or weapon swarp. And then the additional weapon sprue is not 'new' weapons - but 'just' existing weapons - and more or less just for creating a bit of variety like a Delgon Derak Character or...?
I think the new knight lance arms, the Herder upgrade pack and especially the empire shield sprue has much more potential. But I'll soon find out, wont I?  ;D Actually rather like the idea of upgrade packs with completely new weapon arms - could be nice replacing the bodyguards spear arms with a ... a halberd or ... something else, without chopping the miniature apart.

And a basing/accessories sprue is completely different to that. Everybody love skulls :D And, I'm rather sure it will be a success.

And for price .. I'd happily pay £3 for a shield pack and would also easily pay for other accessories. And start small. I'll bet you, that now and then there will be room in a master mould for a small sprue - and if it's popular one it can go into a production mould, and if not ... well .. Mike will probably be needing some freebies next year ;)


And would someone else bring a camera, please? We all knew what happened last year - and if Mike did remember, he'll probably be to busy taking pictures anyway. The 'slackers' want to see the show first thing Sunday   :P

and then back to you Klute ;)


Title: Re: Klute's Blog
Post by: Lost Egg on April 13, 2011, 06:59:11 am
I don't know if you guys are familiar with Crocodile Games but something they do which is quite cool is include small objects with characters models; on their sprues. So you can get a set of Coptic Jars with an Anubi Embalmer for example. Perhaps that's one way around it.

HN


Title: Re: Klute's Blog
Post by: Carcharoth on April 13, 2011, 08:49:35 am
I do like the way crocodile games do their little extras - that is something I orginally wanted to do more of. I'll see what I can do going forward and Mark is good at doing little pieces anyway. :)
One of the new scenarios does involve capturing a priest, so it would be good to do an injured priest as a counter at some point.


Title: Re: Klute's Blog
Post by: clam on April 13, 2011, 10:52:44 am
I do like the way crocodile games do their little extras - that is something I orginally wanted to do more of. I'll see what I can do going forward and Mark is good at doing little pieces anyway. :)
One of the new scenarios does involve capturing a priest, so it would be good to do an injured priest as a counter at some point.

Another cool 'marker/objective' would be a nest. Always wanted to see how you've pictured a Devanu's nest. Other cool items would be be eggs - or shell of them. But don't forget doing undead Fubarnii's and other beastly skulls. Really want some to add some flavour to my bases.


Title: Re: Klute's Blog
Post by: Klute on June 05, 2011, 02:28:50 pm
Been farrrrrr to long since I updated this thread so here goes.

Now the slinger captain and hunter are out of the way Ive gone back to the original herders I did. Just going to strip the kit from them and rework the shoulder joints to fit the ball/socket style I prefer now. These guys will have 2 sets of arms, bent and straight, and there will be a few odds and ends to add to them. Not sure if these 2 would end up as the civilians Im planning or I will do some new ones for those. I would like to end up with a coherent "pack" for the civvies tbh. eg 3 bodies, 3 heads, 3 pairs of arms, few sprues of kit. Mikes the boss though so its his call.
BTW I will rework the original sling staves to fit these guys too.
(http://img.photobucket.com/albums/v239/Klute/wip%20sculpts/DSCF0343.jpg)
(http://img.photobucket.com/albums/v239/Klute/wip%20sculpts/DSCF0342.jpg)

Heres some random stuff....
(http://img.photobucket.com/albums/v239/Klute/wip%20sculpts/DSCF0350.jpg)
(http://img.photobucket.com/albums/v239/Klute/wip%20sculpts/DSCF0348.jpg)


Oh and a sneaky peek at the Noble   ;)
(http://img.photobucket.com/albums/v239/Klute/wip%20sculpts/DSCF0347.jpg)(http://img.photobucket.com/albums/v239/Klute/wip%20sculpts/DSCF0346.jpg)


Title: Re: Klute's Blog
Post by: Lost Egg on June 05, 2011, 03:37:21 pm
Awesome work Klute. I like the sound of your plan for the civilians and the noble is shaping up well.

Is one of the items a plate with bugs on?

HN


Title: Re: Klute's Blog
Post by: Carcharoth on June 05, 2011, 06:59:31 pm
Loving all the extras. Those will have to be sprued up :)
Those herders will really round out the herder subculture nicely. Can't wait to see how the noble turns out!


Title: Re: Klute's Blog
Post by: Megatron0 on June 05, 2011, 07:20:08 pm
yes! That noble is looking great I will deff be picking a few of those guys


Title: Re: Klute's Blog
Post by: maccioniath on June 05, 2011, 08:13:49 pm
If I may be so bold, the only thing the herders are missing are bedrolls or pelts, something to keep them warm through those cold nights on the plains. I love what you've done so far.


Title: Re: Klute's Blog
Post by: Klute on June 05, 2011, 09:26:04 pm
Thanks for the comments.
Re the herders and bedrolls and pelts. The mounted guys and the hunter have bedrolls. Its definitely worthy of being added to the odds n ends list though.

"Those herders will really round out the herder subculture nicely. "
Hmm I was thinking it would be a cop out using these in place of some new figures for civilians. I think a good plan would be to have these 2 in a herder themed pack.

"Is one of the items a plate with bugs on?"
Lol yeah. I sculpted a tiny beetle and made a press mould for it. Its so easy to roll out a length of putty and stamp dozens of the buggers. Will likely pile the plate up with them. Want to so some fish type food too and fruit looking stuff.


Title: Re: Klute's Blog
Post by: Carcharoth on June 05, 2011, 09:29:37 pm
Bedrolls etc would typically be carried on the enuk - a herder would never go too far from his/her mount.

Clever stuff with the garkrid!


Title: Re: Klute's Blog
Post by: Laughing Ferret on June 05, 2011, 10:01:06 pm
these look great!
I really like the elder and his bent walking stick.
great extra bits too. I love to convert, so these look very tempting


Title: Re: Klute's Blog
Post by: Scalifano on June 06, 2011, 04:01:59 am
Things are looking great!

Wouldn't it be cool, if you could sculpt 2 or 3 different hat options for the noble?  Just an idea.

And make more pots and other extras, if Mike is going to cast them, I would for sure buy some :)


Title: Re: Klute's Blog
Post by: Klute on June 06, 2011, 03:12:55 pm
Wouldn't it be cool, if you could sculpt 2 or 3 different hat options for the noble?  Just an idea.


Thats what will most likely happen. I will certainly do both styles that Mike sketched and probably other variants. What ends up being sold I dunno yet but I dont see why a couple of variations wont make it.


Title: Re: Klute's Blog
Post by: Klute on September 18, 2011, 09:29:38 pm
Just a quick update to show Im still in the land of the living lol.
Ive finished the second civilian and the third is coming along nicely with the 2 noble guards. Not finding much sculpting time recently but hope to get these 3 well on their way over the next couple of weeks.
Ive also added to the pile of "maybe usefull stuff". Done a bundle of crops and a lyre.

Will try to get some wip pics up.


Title: Re: Klute's Blog
Post by: Emberbreeze on September 18, 2011, 09:50:32 pm
Excellent, saw the noble in the flesh on Friday and it is great. Interesting to see what you do for the guard, and what Mike comes up with for rules.


Title: Re: Klute's Blog
Post by: Megatron0 on September 18, 2011, 11:26:02 pm
Excited! excited! excited!
for a clan based around nobles this is great news :)


Title: Re: Klute's Blog
Post by: Klute on September 19, 2011, 09:24:11 am
The guard will be pretty much as Mike sketched them. I do tend to wander though lol. They will be obviously guards to high status Fubarnii as shown by the clothing and style which will mach the noble all be it not quite as fancy.
Megatron you may be pleased to hear the third civilian will have a richer look than the others. Not a noble but would certainly not look out of place as a part of a noble clan. Maybe an advisor or such.


Title: Re: Klute's Blog
Post by: Klute on November 02, 2011, 11:37:50 am
Quick preview of the third civillian. As mentioned he is fancier than the first 2 but not quite Noble.

(http://i.imgur.com/jwNPS.jpg)

The neck is to be shortened and I musing over what to use as this guys arm options. The arms will hopefully be compatible with the others. Im thinking of sleeved arms with maybe a pipe ?


Title: Re: Klute's Blog
Post by: Megatron0 on November 02, 2011, 12:40:32 pm
Oh wow! This guy looks really cool! I would like to see a pipe so that's a vote from me


Title: Re: Klute's Blog
Post by: Emberbreeze on November 02, 2011, 03:07:45 pm
Very nice going there. Mike you need to get working on the Twilight RPG so these can be PCs/NPCs ;-)


Title: Re: Klute's Blog
Post by: Lost Egg on November 02, 2011, 04:34:04 pm
Very characterful. I like the pipe option but think she should have a rolled up copy of the Travelogue under her arm. ;)

HN


Title: Re: Klute's Blog
Post by: Klute on November 03, 2011, 12:47:02 am
Actually a large quill and bundle of parchment was one of the options I was considering.


Title: Re: Klute's Blog
Post by: Megatron0 on November 03, 2011, 01:58:04 am
I second a twilight RPG! It would be awesome.


Title: Re: Klute's Blog
Post by: Carcharoth on November 03, 2011, 05:25:28 pm
A twilight rpg? Could be fun. Trying to get into the mindset of a group of Fubarnii could be an interesting challenge  ;)
If anybody ever wants to try that out I'd be more than happy to support!

Liking the look of Mark's posh civilian. I could see him wandering around Gar Loren clutching a big pile of parchment, oiling the bureaucratic machine. Or arm him with a spear (and plumed helmet) as a provincial house guard or as a bodyguard for a rich trader.
A pipe and maybe a staff would also be a fun option for a more relaxed day.


Title: Re: Klute's Blog
Post by: Taelan on November 24, 2011, 04:20:05 am
Bit of a late post on the recent teaser. Love the renaissance style of the pants. Looks a great miniature to paint.

Quick query, his head seems blunter than your average Fubarnii, is this prior to building up the snout more?

Any updates overall? ;)


Title: Re: Klute's Blog
Post by: Klute on November 26, 2011, 03:41:44 pm
Yeah the head is something Ive been musing on myself. While its chunkier than the others Im feeling that with my and Mikes differing styles that mixing it up myself a bit wont go amiss, after all we arnt all the same shape either. Still need to keep it within limits of course. He does have a hat now though which helps.
Im on with the arms which have a pen/quill type thing and a kind of board/slate. Maybe its a primitive Fubarnii Ipad and stylus ???


Title: Re: Klute's Blog
Post by: Klute on February 16, 2012, 04:16:47 pm
Quite ashamed at how long its been since I posted here.
Anyway here are some pics to mull over. 2 civillians and an assortments of bits n bobs.

(http://img.photobucket.com/albums/v239/Klute/greens/civsfeb.jpg)
(http://img.photobucket.com/albums/v239/Klute/greens/bits.jpg)

The civillians are finished bar anything Mike wants changing. Will be getting stuck into the noble guards next.


Title: Re: Klute's Blog
Post by: Lost Egg on February 16, 2012, 10:06:34 pm
Nice work as always Klute. I like the range of extra items you've done, especially the wheat/corn/barley and the camp fire.

HN


Title: Re: Klute's Blog
Post by: Taelan on February 16, 2012, 11:26:12 pm
Great stuff, and somewhat amusing that I just did something similar.

I just finished my trader and added a hat that has the same styling to your painter. Thankfully it is a larger PreePree style crest, as befitting his wealth. ;)

Shall post up photos when the sun permits.

I honestly think the largest portion of my next purchase will consist of the civilians and accessory packs.

- Taelan.


Title: Re: Klute's Blog
Post by: Klute on February 17, 2012, 12:32:46 am
I didnt use anything specific for the crop bundle as I was unsure what they would be like. These are kind of long stalks with a single "pod" at the end, a bit generic but fitting I reckon.
I must have redone that camp fire 20 times. Just couldnt get the flames right, very hard to sculpt. So in the end I left them out lol. That way the fire can be dead or (with a little painting magic) very much alive :-)

Taelen, the frill on the hat was originally just like you mention but was too overpowering really. I didnt want this one to look too fancy. He is kind of a well to do sort but no where near nobility. Ive sculpted him as a painter, sign writer or similar. Arms and heads from others Ive done will swap around though so there should be plenty scope to mix it up.
The 2 arms among the bits n bobs Ive intentionally done open to make them easy to use for conversions. Carrying the crop bundle or a plate, or playing the lyre.

EDIT
Apologies for the soft photos. Details are a lot sharper than they look. Dunno what happened there, need to look at the settings I reckon.


Title: Re: Klute's Blog
Post by: Brandlin on February 17, 2012, 01:22:04 am
Good stuff!

Camp fires for cooking on shouldn't have flame anyway just lots of White ash and glowing depths.


Title: Re: Klute's Blog
Post by: Shadowolf on February 17, 2012, 01:15:36 pm
Gotta say I love the painter artist pose  ;D  I can just see a wonderful vignette with him as an excentric artist intent on capturing the wilderness in all its glory, escorted by annoyed/worried guards just wanting to get him back to safety. No one wants to be responsible for a nutty artist in the middle of nowhere. Cue big scary hunting party!


Title: Re: Klute's Blog
Post by: Carcharoth on February 17, 2012, 09:31:42 pm
Great work as usual  ;D
Looking forward to getting them cast up!


Title: Re: Klute's Blog
Post by: Klute on April 09, 2012, 11:44:17 pm
Quick update of the noble guards.
(http://img.photobucket.com/albums/v239/Klute/greens/nableguard.jpg)

I think these polearms are a touch too big. The length is fine but the pointy end  needs to be finer/fancier imho.
Opinions?


Title: Re: Klute's Blog
Post by: Lost Egg on April 10, 2012, 08:03:41 am
I think your right. The blade probably needs to be a touch thinner but the bit neck that connects to the shaft is definitely too chunky. Apart from that they are looking good.

HN


Title: Re: Klute's Blog
Post by: Megatron0 on April 10, 2012, 09:40:10 pm
I actually really like the size/ thickness. They are supposed to look impressive and scary and would probably fit into the fubarnii aesthetic if they didn't work to well :P I day just fancy them up a bit! Add some runes or some gems, beads on the top! Y'know to look ceremonial.


Title: Re: Klute's Blog
Post by: Emberbreeze on April 10, 2012, 10:04:10 pm
I like them as is too. Not overly practical, ceremonial weapons which can be used in a pinch ;)


Title: Re: Klute's Blog
Post by: Klute on May 09, 2012, 06:31:10 pm
Noble guards pretty much done and dusted.
Few little details to add,couple of chain fasteners bit trim on the capes and maybe a small sheaved dagger. Oh and eyelids. I also fancy the upright one as a standard bearer.

(http://img.photobucket.com/albums/v239/Klute/greens/guardmontage.jpg)


Title: Re: Klute's Blog
Post by: Megatron0 on May 09, 2012, 06:52:04 pm
I am in love with these. I will take 10


Title: Re: Klute's Blog
Post by: Lost Egg on May 09, 2012, 08:01:22 pm
:D Loving the crests, very PreePree :D

HN


Title: Re: Klute's Blog
Post by: Carcharoth on May 09, 2012, 10:02:47 pm
Nice and fancy looking  :)


Title: Re: Klute's Blog
Post by: Geckilian on May 09, 2012, 11:03:58 pm
Those are lovely - they're certainly a lot chunkier than the original Fubarnii Militia. A different region perhaps?


Title: Re: Klute's Blog
Post by: TuffSkull on May 10, 2012, 07:44:50 am
They look great. I particularly like the idea of having the one as a standard bearer, both from a painting point of view and from the prospect of capture the flag scenarios will be another easy addition to the scenario pack


Title: Re: Klute's Blog
Post by: Emberbreeze on May 10, 2012, 11:25:33 am
Can we have an option with the MASSIVE weapons please? :)

p.s. very nice


Title: Re: Klute's Blog
Post by: serin on May 10, 2012, 04:43:35 pm
:D Loving the crests, very PreePree :D

HN

Are they made from PreePree? The Nobles would have to find something to do with all those leftovers from failed fad diets. ;)


Title: Re: Klute's Blog
Post by: serin on May 10, 2012, 04:47:13 pm
Forgot to say I do really like them. Just the right degree of lavishness for a noble. The 'thing' on its foot - is that a shoe or just decoration?


Title: Re: Klute's Blog
Post by: Lost Egg on May 10, 2012, 06:52:32 pm
I'd love to see one of these ladies with a PreePree held protectively in one hand with a knife held defensively in the other, like if you try to touch my bosses pet your dead!

HN


Title: Re: Klute's Blog
Post by: Klute on March 30, 2014, 09:59:24 pm
I simply cannot believe how long its been since I updated things here.

Anyway.......things I'm working on at the moment regarding Twilight.
Frenu and friends. The little ones are done and the proto belan is also. I'm currently sculpting a Frenu koapi(adult) but may start over as its a bit too big.
I've also go it 2 proto fubarnii on the go which are looking fun and will round out a nice group for the frenu.


Title: Re: Klute's Blog
Post by: Taelan on March 31, 2014, 12:18:57 am
All good man, work and life caused me more than enough difficulty supporting Twilight and getting my figures all painted up! Look forward to your updates! :)

- T.


Title: Re: Klute's Blog
Post by: Klute on March 31, 2014, 10:11:20 am
Yeah there's been a lot of reality going on to say the least. I have been beavering away in the background though, not as much as I would like but some at least.


Title: Re: Klute's Blog
Post by: TuffSkull on March 31, 2014, 04:08:24 pm
I look forward to seeing (and painting!) more of your creations Klute. The previews of the Protobelan and the Frenu I've already received are certainly keeping up expectations for the rest you have WIP :)