The World Of Twilight

Playing the Game => The Game => Topic started by: darth tater on May 09, 2010, 09:29:04 pm



Title: trying to make a scenario......
Post by: darth tater on May 09, 2010, 09:29:04 pm
My daughter's boyfriend, Scot, and I have been trying to come up with a scenario a bit different. 
The devanu force is a pack of 6 grishak (150pts) attempting to get a baruk laden down with food from some fubarnii. They are on a road and need to get the baruk off table 24" away,  grishak set up 18" away.
The fubarnii first had militia captain, 5 militia and 2 knights (150pts). Fubarnii were slaughtered along with baruk in every game. We added 2 more knights to the group making 200 vs 150 and the knights slaughtered the grishak!
we don't want to give any ranged weapons and want to stick with the 6 pack of grishak but are struggling to balance the forces, equal points fubarnii are outmatched. Playing with all grishak is definitely fun though!

Anyone have any ideas?

P.s. any fubarnii activating was allowed to activate the baruk too just like a trader


Title: Re: trying to make a scenario......
Post by: Gethuch on May 09, 2010, 09:50:10 pm
I had to comment, just because I love the scenario of the Fubarnii fending off a pack of wild, unled Grishak! :)
A disclaimer, though: I'm not a gamer, so my suggestion has no secret insight into the game! But have you tried swapping the knights for more militia? If the game models reality anything like it should, the knights are more offensive units, and for defending against animals, footsoldiers with spears are your best bet, provided that you've got enough.

Just my 2p's worth - I imagine Mike will have better suggestions when he gets back from France. Glad to hear you're having fun trying out new scenarios, though  ;D


Title: Re: trying to make a scenario......
Post by: darth tater on May 09, 2010, 10:01:44 pm
Hey, thanks for the input. 
The idea behind the two knights was to provide a counter to the grishak maneuverability or to quickly bolster a gap when needed. It didn't work out that way though as the grishak are in killing really quickly!
I think we will try 10 militia and the captain next, lots of bodies may help. The lack of coordinated strike is not good for the fubarnii either, and you really have to protect the captain so you aren't stuck with single activations!

It's also fun to go RAWR when the pack charges in!  ;D


Title: Re: trying to make a scenario......
Post by: Brandlin on May 09, 2010, 10:16:09 pm
It's also fun to go RAWR when the pack charges in!  ;D

I always saw Grishak more as "SQWARK!"


Title: Re: trying to make a scenario......
Post by: darth tater on May 09, 2010, 10:20:39 pm
Lol  ;D

hey Just noticed I have a job title too............ 8)


Title: Re: trying to make a scenario......
Post by: Brandlin on May 09, 2010, 10:40:44 pm
hey Just noticed I have a job title too............ 8)

Mine's more impressive than yours :P I'm "Official"


Title: Re: trying to make a scenario......
Post by: darth tater on May 10, 2010, 11:06:52 am
 :-\


Title: Re: trying to make a scenario......
Post by: Lord of Wormwood on May 10, 2010, 01:00:12 pm
children
 :D



Lord Abaddon of Wormwood


Title: Re: trying to make a scenario......
Post by: Brandlin on May 10, 2010, 01:34:57 pm
children

says the man who calls himself lord  :P ;)


Title: Re: trying to make a scenario......
Post by: Carcharoth on May 10, 2010, 04:57:11 pm
Dammit. Just lost my post on my phone...
Title - will play at some point, but can't from here.
The problem you've got is that militia aren't well suited at killing lots of grishak. Doesn't matter too much, but means you will have to tweak points.
Maybe give the grishies a single-point failure. Give them a kopa (maybe with +1cs). Why did you drop the trader? Seems like a good idea to keep him, or maybe use the mounted one?
Good start though - sounds like a good little scenario.


Title: Re: trying to make a scenario......
Post by: darth tater on May 10, 2010, 05:19:57 pm
Yeah militia can't kill them easily and Knights kill them too easily.......that's where the balance issue is, I think.....

The scenario at the moment is called "who ordered take out?" The Fubarnii are escorting the Baruk carrying lots of food to a village (board edge) for the staving Jenta when they are attacked by a pack of wild Grishak.

I like the idea of upgrading one Grishak to an alpha - Kopa - head of the pack.......possibly with a 1 stamina ability too, to help him stand out...... ???


Title: Re: trying to make a scenario......
Post by: Emberbreeze on May 11, 2010, 11:24:04 am
I would suggest that the original forces might be fairly balanced. How many times did you play? The key for the fubarnii would be to survive the charge attacks with sufficent forces to mob the grishak. the knights are a bit useless in this regard, as they might survive the charge, but the grishak will avoid them because of this. Sticking the knights out front to take the charge, with the milita close behind, or swap out the knights for more milita. (second option is probably better)

p.s. hello everyone by the way!


Title: Re: trying to make a scenario......
Post by: Bethar on May 12, 2010, 09:13:40 pm
hey Just noticed I have a job title too............ 8)

Mine's more impressive than yours :P I'm "Official"

Huh.  I'm still a hatchling.


Title: Re: trying to make a scenario......
Post by: Brandlin on May 12, 2010, 10:12:33 pm
hey Just noticed I have a job title too............ 8)

Mine's more impressive than yours :P I'm "Official"

Huh.  I'm still a hatchling.

Noooooo you're an administrator - that makesyou a goddess!! :)
(see i'm all charm really)


Title: Re: trying to make a scenario......
Post by: Carcharoth on May 12, 2010, 10:36:39 pm
Yes Beth, you are a goddess. Or at least an administrator so you can call yourself whatever you like!
You can stop being a hatchling once you've posted something like 5 or 10 posts.


Title: Re: trying to make a scenario......
Post by: Lord of Wormwood on May 13, 2010, 12:37:01 am
Must be more than ten .... not that I am trying to inflat my count or anything (fracking work IE with no spell checker)


Lord of Wormwood


Title: Re: trying to make a scenario......
Post by: Carcharoth on May 13, 2010, 10:55:19 am
Must be more than ten .... not that I am trying to inflat my count or anything (fracking work IE with no spell checker)


Lord of Wormwood

Nope, it is 10. You've only posted 9 times so far, so you are still a hatchling  :P


Title: Re: trying to make a scenario......
Post by: Carcharoth on May 13, 2010, 10:57:28 am
Yeah militia can't kill them easily and Knights kill them too easily.......that's where the balance issue is, I think.....

The scenario at the moment is called "who ordered take out?" The Fubarnii are escorting the Baruk carrying lots of food to a village (board edge) for the staving Jenta when they are attacked by a pack of wild Grishak.

I like the idea of upgrading one Grishak to an alpha - Kopa - head of the pack.......possibly with a 1 stamina ability too, to help him stand out...... ???

Getting the conversation back on topic... have you tried any of the changes out yet? What stamina ability were you thinking of?


Title: Re: trying to make a scenario......
Post by: darth tater on May 13, 2010, 04:56:17 pm
No I haven't yet  :(
Don't really know about abilities yet either, might have to look at my "dood" abilities see if I can figure something out   :-\

Any ideas for a Grishak Kopa?


Title: Re: trying to make a scenario......
Post by: Carcharoth on May 13, 2010, 06:30:52 pm
Simply giving the Kopa Combat Discipline (2 stone reroll) would have a huge impact, especially if combined with an extra CS. You could go for combat trained with 1 stamina as well, which would be in keeping.
The main thing is to try and balance the extra abilities against the single point failure, rather than creating an overly powerful beast.


Title: Re: trying to make a scenario......
Post by: darth tater on May 26, 2010, 09:42:21 am
We had another go at this and tweaked the Fubarnii force again....this time they had two squads of 5 militia with captains and the two knights guarding 2 Baruks. Grishak still at 6 strong needed to eat both Baruk to win and the Fubarnii needed to get at least one to the village.

Scott split the Fubarnii in two, surrounding the Baruks with militia. Knight out in front with captains at the back. 
Both Knights got taken out quickly and one Baruk was slaughtered by a devasting 4 attack charge!  The Fubarnii fought back and a couple of coordinated strikes later I was down to only one lonely Grishak!
Luckily a black stone was pulled first and seeing an opportunity he charged into the rear of the exposed Baruk and........completely fluffed the chance to win!  The militia captain then 6or7 stone coordinated striked the poor thing dead.........

That was a bit closer than some of the other games and was still a ton of fun!   ;D


Title: Re: trying to make a scenario......
Post by: Carcharoth on May 26, 2010, 10:30:12 am
That's a lot more troops for the Fubarnii! Having two captains will make a huge difference as you've at least got some redundancy. I think the grishak will have a hard time now, but that's only fair after having such an easy time of it previously...
Glad you had a good game :)


Title: Re: trying to make a scenario......
Post by: darth tater on June 05, 2010, 01:35:01 pm
We came up with an idea for the Grishak Kopa:

move:12  tough:4  combat:3  support:1  stamina:1

command: 8"
pack  charge  pack hunter  savage

alpha male* if model charges and kills a model then up to 2 friendly Grishak in command range can immediately move+charge for free
                 regardless of wether they have already activated this turn.

We tried with 5 Grishak and Kopa vs 2 x 5 militia with captains, 2 x knights and 2 Baruk.

Grishak won, Kopa's ability proved quite deadly for thinning out the militia with mass charges!  I think I was down to the Kopa and 2 Grishak but had killed both Baruk, wheras Scott had lost just over half his force.

More importantly still fun, and still screaming "SKRAAWWW" when the Grishak charge in    ;D