The World Of Twilight

World Building => The World => Topic started by: M4ttyMatt on May 05, 2016, 09:58:43 pm



Title: Clan Idea
Post by: M4ttyMatt on May 05, 2016, 09:58:43 pm
Hey all, didn't know whether to put this in the Clans of the Empire page, so i thought id drop it here, but if it's in the wrong place, i dont mind it being moved!

I've been pondering recently about ideas or armour for my clan and I tend to always go for quite bright colours in my painting. So i was thinking about maybe having a clan or city that is set up on the banks of a river.  They could then use the seashells that are plentiful on the banks of this river to grind up to make into dyes, the same way that purple dye was originally made.

They could perhaps be a trading city set up that produces high quality dye, that traders come to buy the dye, and sell things that are not as plentiful in the region of the city.  Could also be a source of food, fishing from the rivers?

What do you guys think? Mainly trying to come up with a justification of using purple paint on my Fubarnii armour!  ;D


Title: Re: Clan Idea
Post by: Belegar on May 05, 2016, 10:37:11 pm
I say do it, love the fluff! :)
Go for it and get some pictures onto the forum!


Title: Re: Clan Idea
Post by: Carcharoth on May 06, 2016, 07:23:34 am
Sounds like a good idea! They could be from along the teralin coasts (if you want them somewhere warm), or around the Great Lakes (cool marshlands, but home of many trading families).
It may just be that this is one powerful family from an existing clan - possibly the moerasi or terali.
Have you seen toughskull's nobleguard?


Title: Re: Clan Idea
Post by: M4ttyMatt on May 06, 2016, 10:27:45 am
I like the idea of them hailing from the Teralin Wastes, thats the sort of buildings i imagine them living in, with plenty of tunnels underground.

Yeah, being a Trader family, or perhaps a family of manufacturers (i can't think of the real word), so the traders come to them.  They started off small, but now have enough sway within the society they can house their own garrison?  After all, those Nobles need somewhere to get the vivid dyes from for their clothes!

No, i haven't seen the Nobleguard, i shall look those up!


Title: Re: Clan Idea
Post by: TuffSkull on May 06, 2016, 01:50:08 pm
Sounds like a good idea for a theme. Shells and fish would make for nice decorations - in fact, one of the shields has a fish on it, does it not?

My noble guard can be seen here: http://www.worldoftwilight.com/forum/index.php?topic=2044.0

I've got the standard bearer and an Alideku painted before salute too, but not in front of the camera yet.


Title: Re: Clan Idea
Post by: M4ttyMatt on June 17, 2016, 11:53:50 pm
Sorry for reviving an old thread, but I've been thinking about some things that would relate to my craftsmanship city idea.

What is cloth made from? Is it a form of flax, like our old clothes used to be made from?

What sort of animals are there in the oceans off the teral coast? Are there squid - type creatures, that produce an ink? How big are the fish in that area?

I know it's a couple of weird questions, but all of them are so I could get an idea of likely sources of dyes of varying colours.


Title: Re: Clan Idea
Post by: Carcharoth on June 18, 2016, 09:13:16 pm
Always good to get random questions!
Fabrics - I'm not too sure, but I've always imagine it varies across the Empire. Loranti would wear very fine silk-like fabrics while the Engu would use wool equivalents. Feel free to suggest ideas for the central empire - flax like substances would make sense!
As for ink creating sea creatures? I'm sure we can discover something suitable.
There are certainly garkrid (beetles) that are farmed for resins and probably dyes.


Title: Re: Clan Idea
Post by: M4ttyMatt on June 18, 2016, 10:13:09 pm
Yeah, a flax-type equivalent would be good, can be grown on the plains around the city, and dyed using the family's high-quality dyes.

Is there place that traders all meet up, like a giant bazaar? Thought it might be an idea to have a place for trading caravans to meet, in order to get a wide variety of good to buy and sell to other small cities that they travel to.


Title: Re: Clan Idea
Post by: Carcharoth on June 18, 2016, 11:02:24 pm
Definitely. Or rather, there are lots of big gatherings across the empire, rather than a single massive event. The trade families are the lifeblood of the empire, with countless traditions that govern routes and times when they gather together.


Title: Re: Clan Idea
Post by: Gantoris on June 19, 2016, 04:53:23 pm
Pirates! Srsly, if some sort of naval trading exists then gonna be criminal pirate gangs and such so why not have lil fubanari black beard and his huge pirate clan runnin about causing trouble. Or maybe something akin to the Iron Islands in game of thrones?


Title: Re: Clan Idea
Post by: Carcharoth on June 20, 2016, 11:34:25 am
Pirates? Quite possibly! Fubarnii generally fear water (they sink... plus they believe that a death in the water stops them having any chance of getting to Enar after they die), but there are those willing to brave the waters (like the Engu).
Following the Delgon invasion of the Engu lands, there are plenty of Engu who have lost their homelands.
On the mainland, bandits are relatively rare - the Devanu act as effective deterrent to those who wish to live outside the protection of the towns and cities. Closer to the central Empire bandits are more common as the Devanu are better policed. The same is probably true of the seas, but I've never really investigated what beasts there may be out there.

In summary... pirates/ironborn would be fun to investigate at some point  :)


Title: Re: Clan Idea
Post by: The Slann on June 20, 2016, 11:48:17 am
In summary... pirates/ironborn would be fun to investigate at some point  :)

Sooo, we're back on AGoT comparisons? ;)

Excellent. *try not to spoil*...

When do we get dragons? :D


Title: Re: Clan Idea
Post by: Gantoris on June 20, 2016, 02:25:10 pm
To my mind the difficulty of being some sort of bandit king on the mainland (Cause of Devanu nom nomming anyone not in a town) would only make it more likely that you would get some serious banditry at sea, just need a group of off shore Caribbeany islands to be a base and some practical non superstitious lil lizard dudes and you got yourself a Pirate king in the making! Black Tail? 


Title: Re: Clan Idea
Post by: Carcharoth on June 20, 2016, 03:20:18 pm
Depends if there is anything nastier in the waters... :)
I think there are big floating living islands that carry entire ecosystems above and below the water. Not sure what else.
I like the idea of exploring the coastlines a bit further!


Title: Re: Clan Idea
Post by: Gantoris on June 20, 2016, 04:15:16 pm
Could always at some point down the line have a mysterious threat to everyone appear on the horizon, some new race of conquerors from a far away land.


Title: Re: Clan Idea
Post by: The Slann on June 20, 2016, 05:10:59 pm
Depends if there is anything nastier in the waters... :)
I think there are big floating living islands that carry entire ecosystems above and below the water. Not sure what else.
I like the idea of exploring the coastlines a bit further!


uhhh, this ecosystem idea sounds tempting :D Would be a cool gaming board...

Back to the sketching I assume? ;)


Title: Re: Clan Idea
Post by: Carcharoth on June 20, 2016, 05:39:59 pm
Depends if there is anything nastier in the waters... :)
I think there are big floating living islands that carry entire ecosystems above and below the water. Not sure what else.
I like the idea of exploring the coastlines a bit further!


uhhh, this ecosystem idea sounds tempting :D Would be a cool gaming board...

Back to the sketching I assume? ;)
Or digging back through old sketchbooks from about 10 years ago...


Title: Re: Clan Idea
Post by: The Slann on June 20, 2016, 09:59:51 pm
Depends if there is anything nastier in the waters... :)
I think there are big floating living islands that carry entire ecosystems above and below the water. Not sure what else.
I like the idea of exploring the coastlines a bit further!


uhhh, this ecosystem idea sounds tempting :D Would be a cool gaming board...

Back to the sketching I assume? ;)

If you've got something of these living islands, please send it to me, I got a certain idea already, might sketch it in the next days, and want to see what came you up with :)
Or digging back through old sketchbooks from about 10 years ago...


Title: Re: Clan Idea
Post by: Gantoris on June 22, 2016, 01:02:01 pm
This living island idea is pretty cool, id like to see it aswell.


Title: Re: Clan Idea
Post by: Gantoris on June 22, 2016, 05:11:28 pm
Could have a group that lives on one of these floating islands and worships it like a god, make them almost druidic ultra hippy nature worshipers. They could defend the areas they see as this creatures natural habitat with extreme prejudice and raid any shipping which dares to cross their path.


Title: Re: Clan Idea
Post by: The Slann on June 23, 2016, 02:24:19 pm
Pot smoking hippie fubarnii, I kind of like that idea... They must need a lot of Garkid ;)


Title: Re: Clan Idea
Post by: Carcharoth on June 23, 2016, 02:58:11 pm
That is a cool idea  :)
Or you could have a kedashi swarm inhabiting the island.
Always wanted to do a man o war style game with twilight ships... Doubt it'll ever come to fruition, but I can dream  :)


Title: Re: Clan Idea
Post by: Lost Egg on June 23, 2016, 09:56:41 pm
No harm in that sir. :D

I guess you could do a smaller scale naval game in a different setting of WoT a bit like a Polynesian island area, maybe a lost clan of Fubarnii dwell on the back of a shoal of these island beasts and they live in a state of constant small scale warfare...


Title: Re: Clan Idea
Post by: Carcharoth on June 24, 2016, 09:40:33 am
That would probably be set around one of the lost city ships that left gar Loren many years ago...


Title: Re: Clan Idea
Post by: TuffSkull on June 24, 2016, 10:48:49 am
I'm sensing a display game for salute 2018...... ;D


Title: Re: Clan Idea
Post by: JohnDSD2 on June 24, 2016, 11:45:08 am
I'm imagining something like the island from Life of Pi.
Living island that is very unfriendly to trespassers but the inhabitants have some sort of symbiotic relationship with it.
Sounds like an interesting project.


Title: Re: Clan Idea
Post by: Carcharoth on June 24, 2016, 12:23:07 pm
I'm imagining something like the island from Life of Pi.
Living island that is very unfriendly to trespassers but the inhabitants have some sort of symbiotic relationship with it.
Sounds like an interesting project.
When I read the book that island did feel rather familiar!


Title: Re: Clan Idea
Post by: Gantoris on June 27, 2016, 08:13:37 pm
A naval game could be pretty interesting, especially considering the world doesn't have gunpowder or magic and has living islands floating around.

And you could have Fubarnii and the Swarm together on the island, they could be hippys with such a strong connection to nature (or this island ecosystem at least) that they can exert some control over everything that shares the habitat with them. You could even have them attack shipping of "living" boats that are really big fish/whales swimming on the surface!


Title: Re: Clan Idea
Post by: Kryptovidicus on April 13, 2017, 09:38:23 pm
I like the ship combat idea!
If the rules are liberal enough it could even be used for aerial combat. With the current arms-race between the Empire and Delgon going on, it is only a matter of time before someone's going to invent a Zeppelin.