Title: Yirnak playtest rules Post by: Carcharoth on June 02, 2011, 10:15:52 pm There was a post recently with a question about rules for the Yirnak. I can't find the post now, but I have been thinking!
These are an early stage set of rules, so please let me know what you think! I'm not sure whether it should get a combat action as standard or not... Yirnak Move: 6 Combat: 3 Support: 1 Tough: 4+ Size: Medium Herd Animal [T]: This model may never use more than 1 Erac in combat. Gore [C]: Any successful Eracs that are cast require 2 Oran to be blocked. Powerful [C]: Any blows that are landed must be saved with a -1 modifier. Title: Re: Yirnak playtest rules Post by: Megatron0 on June 02, 2011, 10:31:07 pm it was me who asked though I can't recall where that post is either ;) that looks good! Will try it out over the weekend.
Title: Re: Yirnak playtest rules Post by: Geckilian on June 02, 2011, 10:39:09 pm Very swish - makes a herd of 4 a somewhat daunting prospect to take out.
Title: Re: Yirnak playtest rules Post by: Lost Egg on June 03, 2011, 08:52:24 am Looks good. I assume it counts as a beast. These should be quite tough with a Dhogu rider on its back as well.
HN Title: Re: Yirnak playtest rules Post by: Carcharoth on June 03, 2011, 08:54:39 am They could be powerful and dangerous, but they couldn't be trained in the same way as grishak or graku - hence the thought that they shouldn't have a combat action under normal circumstances (scenario wise that might differ - possibly if there are young yirnak on the board etc). They could be used in a similar role to baruk, but are admittedly a bit harder to take down!
One side effect is that 'dodge' is a very powerful skill against the yirnak as it bypasses gore by simply turning the stone over. Yirnak cavalry will need a bit of thought, but one simple idea I've been playing with is that they simply give the yirnak its combat action back as well as a 1 stone recast. Definitely a beast - will update that. |