The World Of Twilight

World Building => The World => Topic started by: Carcharoth on May 27, 2010, 12:47:48 pm



Title: Create your own Empire clan!
Post by: Carcharoth on May 27, 2010, 12:47:48 pm
It seems odd to post this so close after starting the creature contest, but it is something I've been thinking about for a while, and isn't really a contest as such. Basically, the Empire is far too big for me to fully explore in any reasonable timescale! I've got vague ideas, but there is a lot of the Empire that is ripe for exploration...

If you fancy being the governor of your own clan then here is your opportunity. You can basically pick a point on the map and start describing what you think the residents are like. What's the name of their capital? What do they specialise in? What colour armour do they wear? What's the name of the current governor? What interesting characters are there within the clan? What stories do they have in their history? You can basically go to town describing all the little details that make your clan interesting (from their perspective).

You could also tie the clan into the game by suggesting an interesting character or unit for it. Another way to make your clan unique would be to suggest a slightly different version of the Militia Captain. My view of the current one is that he trains his militia to have the Defender ability. If you've got a different captain then I expect his militia would be a bit different and you could simply swap the Defender ability out for something else. Try to keep things nice and balanced with any units you suggest - if you want all your militia get Combat Trained then that would be a bit excessive!

It's very likely I'll suggest some major changes to your ideas (Jubal's clan got moved all the way across the continent...), but if I like the ideas then they'll probably make their way into fleshing out the history of Twilight in some form or other. :)

Hopefully Jubal might pull together his clan ideas and post a new thread to get things going...


Title: Re: Create your own Empire clan!
Post by: Emberbreeze on May 27, 2010, 02:21:48 pm
About 200km to the east of Gar Loren, where the road from Gethlir crosses the river Gar lies the town of Mish Lan Gar, home to the Mish Clan.

Mish Lan Gar is a small town with a population of 50,000 Fubarnii and is a bustling trade town. Being deep in the Central Empire the Devanu were driven from this region generations ago and the town quickly sprung up to cater to river travellers and support the large farming communities which were making use of the fertile land to feed the growing Capital.

The local militia are an amateur bunch, not having had any Devanu trouble (save for a small pack 50km west on the road to Gar Loren who, despite huge effort from all neighbouring clans, have successfully avoided death or capture in the woods), and as such are poorly equipped and sloppy in their tactics. No uniform exists, although armour is stained blue using dye made from local roots.  Those that are focused enough to become captains of the guard are dedicated and stubborn, often having to lead by example and shrug off wounds that would drop another.

Mish Militia
Remove Defender

Mish Militia Captain
Add Stubborn – The Captain ignores the first failed saving throw of the game

Recently black clad emissaries from the Delgon have passed through Mish Lan Gar on their way to Gar Loren and spoke of the Enarii taking physical form. This has had an unsettling effect on the community and a small cult has sprung up.

Delgon Cultists      5pts
CS 1
Tough 6+
Support 1
Move 5”
Civilian

Delgon Cultists maybe added to a Delgon force attacking Mish Lan Gar. Can be represented by suitably painted Empire militia models

As a trading point for the eastern Empire many trader caravans and herders can be found in Mish Lan Gar. They often herd large numbers of enuk and baruk through the middle of town to the central square where auctions take place on the full moon of every month.

More to follow....


Title: Re: Create your own Empire clan!
Post by: Rick on May 27, 2010, 02:55:56 pm
Ooh, I'm in. Ok, this is more by way of staking a claim than anything else - I'll flesh it out in a later post. Here goes:

On the edge of the Argoran wastes, about 500m south of Orel is a small town. It's built on a trading road between the central empire and the casani territories, on a small river called the Talan (not shown on the main map), which flows eastwards through hills into the great river that splits the Casani territories in two. The town is called Eglim-Tal, to the north-west is the open expanse of the Argoran wastes and it is surrounded on it's other sides by the forest known locally as the forest of Ar-Tal.

More to follow.....


Title: Re: Create your own Empire clan!
Post by: Jubal on May 27, 2010, 03:13:55 pm
Well, I guess I'll post mine...

Moerasi Clan
Capital: Larigal
Where: On the north coasts of Etarl's lakes; most of the clan - 60% of the population - lives in Larigal, with several small marshland villages hosting the remainder of the populace.
Clan Leader: Iual, Mayor of Larigal. He's pompous, highly annoying, corpulently fat (he rides around in a small howdah-type contraption on top of a Baruk). He doesn't have a lot of influence within the clan (who tend to listen to Olanore and Julkaer more, with Mearl acting as a mediator if needed), but is good at inter-clan politics and dealing with the Emperor's representatives.
Info: The Moerasi essentially specialise in the inventive side of Fubarnii culture; they are mostly famed for their engineers, who (unlike in most clans, which don't tend to consider being utterly absent minded and not having any interest other than academia good job qualifications for leadership) essentially run the clan. In Larigal itself the Engineers are divided into eight "colleges", between them forming one of the Empire's greatest centres of learning. The colleges each contribute their own militia; some tend tofield large militias, some small ones - Peygarl college, mostly famed for priests and stargazers, doesn't even have a militia but bankrolls that of Oran college. The non-collegiate Fubarnii form a separate group, mostly to do with servicing the colleges. Being close to the Casani lands, some Casani traders as well as Imperial ones join to create an artistic fusion that the Larigalese are intensely proud of and everyone else thinks of as totally wierd.
Dress: The engineers tend to like cloaks and robes, and each college has its engineers and academics dressed differently. Gehran college is green, Rakka russet brown, Peygarl midnight blue, Terarl light blue, Dimor white, Oran grey, Haerahl crimson, and Karuk brown.
Gaming: I guess my contraptions rules probably describe a Moerasi variant; Engineers will really quite often be found with militia forces either collecting something or trying to test some new device, so for the Moerasi having them as a seperate and non-unique unit would make most sense. If one wanted a rather smaller clan addition then basically any engineer-based bonus would make sense, though. The militia are certainly nothing to scream about by comparison.

And there's a ton more info here;
http://s1.zetaboards.com/A_Call_to_Arms/topic/2307569


Title: Re: Create your own Empire clan!
Post by: Brandlin on May 27, 2010, 03:14:32 pm
It is a tiny village - just a handful of families... the kind of place that hardly warrants the spot of ink the cartographers use to mark it on the map, and they certainly would not of hear of marking in its name - even if they knew it. Strangely untouched by Devanu, its fields are lush and its jenta plump and happy. Its people worked hard but their lives were good and long. The ramshackle collection of buildings let against each other in a slow explosion of wood framed chaos from the turf, the only place of merit an incongrous dome topped engineers tower reaching column over column several storey's into the peaceful sky, a single eyelike lens protruding to watch the skies....

to be continued...


Title: Re: Create your own Empire clan!
Post by: Rick on May 27, 2010, 03:44:10 pm
I borrowed some of Brandlin's map - just thought I'd put my town on a map and before I knew it, I'd got an entire region.

(http://i159.photobucket.com/albums/t142/Dickon_album/Eglim-Tal.jpg?t=1274971030)

Hope you can see it ok. The stars on there are surviving ruins of Devanu towers (there may be more, but these are the best-preserved and most well-known).


Title: Re: Create your own Empire clan!
Post by: Brandlin on May 27, 2010, 05:24:45 pm
well its not *my* map per se... i just did the grunt work the mojo is from Mike. i'm happy for you to use it.

I see what mike is doing here, he's getting poeple to do all the town names!!

erm I wouldn't be too sure of the scae on that map. we spent a lot of time sdiscussing the physical size of the continent, and i'm not sure we ever got anything agreed.

maybe once mike has been through the suggestiions here we could update the map with them...

as an aside your river Talan you added seems to flow up hill!


Title: Re: Create your own Empire clan!
Post by: Rick on May 27, 2010, 07:14:35 pm
Umm. See what you mean about that. OK - here goes (you'd better see how much plausium I use in this, lol!). The whole area is very hilly, extending right out into the argoran wastes. Eglim-Tal is actually built at the head of the Talan river valley, near it's highest point, before it slopes away towards Cas-Sumas and the great Casani river valley. The town has quite good natural defences facing towards the Argoran wastes, steep rocky slopes with few trees, and the trade road follows the high ground past the forest then up to Eglim-Tal.

I'm sure they'll be quite a lot of changes eventually - see how things go!

Still working out the tribes in the area, I think the Adyur have settled Embryl, the Enasa are the main tribe at Eglim-Tal, while Cas-Sumas, being a big city have the Galas and Ortar tribes there. Still got to work out a few more details - I see Embryl having a lot of fine glass-making skills, from the especially fine sands around their town, while Eglim-Tal has more to do with herding and trapping. Eglim-Tal also hosts the Great Market - a major week-long festival each year where some of the nomadic tribes, as well as some of the feral bands, meet up to trade, buy animals and have a good time. The Great Market is usually attended by traders from around the empire and some of the tribes from Casani, and can also be a time for military commanders to meet up, as the tribes can be a good source of information on the Devanu moving through the areas.


Title: Re: Create your own Empire clan!
Post by: Carcharoth on May 27, 2010, 11:15:20 pm
Wow, lots of creativity!  ;D

Brandlin isn't entirely wrong that I'm getting you guys to help me with the town names  :) Beth and Tom will hopefully be along at some point to police the language (If I remember my Fubarnii linguistics, 'Gar' means great (or many) so it doesn't necessarily work as an ending in the name Mish Lan Gar).

Emberbreeze:
Nice idea. I'll have a think whether you've got the location right, but sympathisers within the central empire seems like a nice idea.
'Delgon Cultists' somehow seems a little bit wrong as a title. Maybe Delgon Sympathisers? Why are they slower than normal fubarnii? They would need a leader of some variety otherwise they would be unmanageable within the Delgon military structure. Maybe:
Delgon Sympathiser Leader      20pts
CS 2
Tough 6+
Support 1
Move 6”
Elite
Leader: Activate up to 8 civilians

Jubal:
Sounds good. Remind me again which town was Larigal? Was it the one to the west of the lakes?

Rick:
Also good stuff there. I probably wouldn't place Embryl there though - that's far too deep into the Argoran Wastes and would not be a place where they would focus on glass making. Don't lose track of scale on the map either - the forest of Ar-tal is actually rather vast.
I like the idea of the Great Market   :) Cas Sumas is quite remote though, so the Great Market probably isn't quite as great as they think it is, but that doesn't stop them having a great party with Fubarnii travelling hundreds of miles to attend.
Brandlin has a good point on the map scale. I'll have to check my old emails...

Brandlin:
Nice and low key so far  :)



Title: Re: Create your own Empire clan!
Post by: Brandlin on May 28, 2010, 12:10:37 am
Brandlin isn't entirely wrong

For future reference Mike... I never am. ;)

Quote
Brandlin:
Nice and low key so far  :)

Just like me... ;)

I'm working up something like a genius "engineer" using science to protect his village and ward off problems, rather than a huge city or such.  I'm toying with calling the engineer brandlin but that seems a) too egotistical and arrogant and b) Brandlin probably means smelly fat one in fubarnii!


Title: Re: Create your own Empire clan!
Post by: Rick on May 28, 2010, 12:16:04 am
Heh, I only named it Embryl - the symbol was already there, lol! Somebody else plonked it down in the wastes, lol! Okies, would you be ok if I moved it to the head of the Casani gorge? (thats just up north of Cas-Sumas, sw of the caves of An-Vos), it brings it out of the wastes proper then and they'd still have access to the sand for glassmaking.

And, yes - it is a local gathering, this "Great Market"; it's a big thing for this little area, but it's the Fubarnii equivalent of Pontypridd market! (No offence to anyone from Ponty - I used to live there and I enjoyed it - it's a big market for a town that size, cos it's got a large catchment area, but few outside of the local area know about it).


Title: Re: Create your own Empire clan!
Post by: Carcharoth on May 28, 2010, 09:30:21 am
Sounds good Rick. That random little settlement will stay there in the wastes though. I'm not sure of its history yet, but given its location it must be violent...
The Great Market sounds like just the sort of detail I like to see. Do they have any particular traditions for the Market?


Title: Re: Create your own Empire clan!
Post by: Rick on May 28, 2010, 03:17:45 pm
Traditions. Hmm. Tbh, still working on the details - it's primarily a commerce-based gathering, with the social aspects mixed in. It depends on how the Casani, herder and feral tribes get on with each other - I'd imagined the different factions and alliances camping together, any 'blood-feuds' between tribes suspended for the duration; in fact it is probably a time when opposing tribal leaders can meet and set a 'blood-price' for the feuds, usually in baruk and enuk, or in other commodities. Lot of politicking going on between the tribes, high ranking sempa married off to other tribal leaders to cement alliances, that sort of thing.


Title: Re: Create your own Empire clan!
Post by: Emberbreeze on May 28, 2010, 05:12:47 pm
If I remember my Fubarnii linguistics, 'Gar' means great (or many) so it doesn't necessarily work as an ending in the name Mish Lan Gar

I was thinking of it more like 'on the river Gar', but I bow to the linguistic rules and am happy to change it.


Title: Re: Create your own Empire clan!
Post by: Bethar on May 29, 2010, 10:19:20 pm
Eep!  I might be having geography issues.  I've been trying to sketch out clan boundaries.  I'm not especially attached to most of them, but we do know there are 37 clans in the Empire, and 18 of them form the Central Empire which took part in the initial revolt against the Devanu.  I might just try to show where I think those are so people have a rough idea of what kind of culture occupies what area.


Title: Re: Create your own Empire clan!
Post by: Brandlin on May 29, 2010, 11:11:34 pm
i have them somewhere bethar on the map - but we never decided how to show the boundaries... want me to dig them out?


Title: Re: Create your own Empire clan!
Post by: Rick on May 30, 2010, 12:00:41 am
Just adding up the number of cities in the Empire - am I guessing right that the 37 clans are each centred round one of the cities, couple more in Gar-Loren? I guess I thought there were more clans than that. Can I assume there are minor clans or sub-clans that owe their allegiance to one of the 37? A map showing the boundaries would be extremely useful!


Title: Re: Create your own Empire clan!
Post by: Jubal on May 30, 2010, 09:02:29 am
Ahhh, I didn't realise you'd done boundaries...

My current thoughts, Carcharoth, are that Larigal is the city just north of the lakes - that one that's almost literally sitting on the banks of the 2 northern lakes. Is that okay?


Title: Re: Create your own Empire clan!
Post by: Brandlin on May 30, 2010, 05:33:44 pm
I put the very WIP picture of map with boundaries in the map thread here... http://www.worldoftwilight.com/forum/index.php?topic=8.msg661#msg661 (http://www.worldoftwilight.com/forum/index.php?topic=8.msg661#msg661)

hope that helps a little.


Title: Re: Create your own Empire clan!
Post by: TheGremlin on May 30, 2010, 10:17:46 pm
Sorry, I'm sure this has been covered, but I thought it would good to have it here anyway: What's the definition of a clan? Plus ideas on magnitude. Thanks  8)


Title: Re: Create your own Empire clan!
Post by: Carcharoth on May 31, 2010, 10:55:08 am
A clan is an administrative and cultural region within the Empire. A close comparison would probably be countries within Europe and it is easy to draw parallels with the Roman Empire - lots of different countries with their own unique identity, but managed under one Emperor.
Brandlin's map is an indicator of the boundaries, but that is far from fixed. The cities are also placed in roughly the right locations, but the less well defined cities may get moved to fit (blame the cartographer  :) ).

Brandlin's map is an excellent place to start, and I'll try to flesh out some of the stereotypes and archetypes from the different regions at some point to give a bit more guidance.

It's great to see a few ideas flowing - don't get too hung up choosing the location though as I might end up moving things to fit a bit better. The interesting bits are the fine details as those can get absorbed into the world. Rick's city on the south of the Argoran wastes sounds about right. What would distinguish a militia from around Eglim-Tal? Do they have large numbers of mercenaries who hire themselves out to traders travelling through dangerous regions?


Title: Re: Create your own Empire clan!
Post by: Rick on May 31, 2010, 04:35:13 pm
Quote
Rick's city on the south of the Argoran wastes sounds about right. What would distinguish a militia from around Eglim-Tal? Do they have large numbers of mercenaries who hire themselves out to traders travelling through dangerous regions?

Thanks Mike, I was hoping I was getting the feel right - I wanted it to have an almost "frontier-town" feeling to it, I like the idea of the mercenaries, probably a fair few of the younger sempa from the tribes would hire themselves out as well. I also liked the idea of mounted Militia, it would fit in with their herding background as well to have a couple of sections mounted on Enuks. As to the Mercenaries, I think there'd be a real mix there - from unarmoured fubarnii with a sling or staff-sling, up to armoured fubarnii with spears or shield and sword/mace; almost anything in fact, and the armour styles would probably be anything from basic, home produced stuff, up to Empire or Delgon styles. You might even find the odd Delgon mercenary there!


Title: Re: Create your own Empire clan!
Post by: Gethuch on May 31, 2010, 05:17:56 pm
Eglim-Tal also hosts the Great Market - a major week-long festival each year where some of the nomadic tribes, as well as some of the feral bands, meet up to trade, buy animals and have a good time. The Great Market is usually attended by traders from around the empire and some of the tribes from Casani, and can also be a time for military commanders to meet up, as the tribes can be a good source of information on the Devanu moving through the areas.

Cool! :D   A "Gar buuθoo"  ("gar boar-thoo" is a reasonable pronunciation) or Great Market is almost certainly a modern remnant of the ancient inter-clan gatherings, related to the mating cycle. Which I can't find my notes on, dammit. But basically the clans in a region used to meet up a couple of times a year and have a big festival, where there would be trading, socialising, showing off, etc. Basically the young'uns would mess around and the elders would try to negotiate and arrange marriages. Fubarnii aren't sexually active all the time like humans, it's seasonal, and partly triggered by social cues.

The modern day Great Markets have a reputation for a certain rural bawdiness...


Title: Re: Create your own Empire clan!
Post by: Gethuch on May 31, 2010, 05:26:22 pm
Brandlin isn't entirely wrong that I'm getting you guys to help me with the town names  :) Beth and Tom will hopefully be along at some point to police the language
Arg! Chaos and disorder! Noooooo! ;)
I'm going to try not to panic too much. Real languages are messy and have regional variation, and mainly I don't want to stifle peoples creativity.
BUT if people want to have their place names be meaningful, there's lots of info here:
http://fubarnii.pbworks.com/browse/#view=ViewFolder&param=ProtoFubarnii (http://fubarnii.pbworks.com/browse/#view=ViewFolder&param=ProtoFubarnii)
and mainly:
http://fubarnii.pbworks.com/ProtoFubarnii-Dictionary (http://fubarnii.pbworks.com/ProtoFubarnii-Dictionary)

(If I remember my Fubarnii linguistics, 'Gar' means great (or many) so it doesn't necessarily work as an ending in the name Mish Lan Gar).
Could be an alteration or regional variant of "gon", an archaic noun meaning "people" or "folk". That appears at the end of place names quite often.


Title: Re: Create your own Empire clan!
Post by: Brandlin on May 31, 2010, 06:58:11 pm
Quote
and mainly:
http://fubarnii.pbworks.com/ProtoFubarnii-Dictionary

arrrgh chaos and disorder....  you gotta HATE dictionaries that aren't even in alphabetical order


Title: Re: Create your own Empire clan!
Post by: Rick on May 31, 2010, 09:27:11 pm
I was looking at some articles on Native American languages the other day, and it started me wondering how the Fubarnii language had changed. For example, a lot of the native americans migrated across almost the whole continent in their existence, Athabaskan (for example) is spread from Alaska through to Northern Mexico, as a root language, but only the closest tribes share enough words to make themselves understood in their own languages - go a bit further afield (even just a few hundred miles) and there are few points of reference in the language. So, presumably, the Empire being at Gar-Loren would probably have this dialect as the 'official' language of the Empire, a common language that everyone who needs to converse across the Empire could use. How far apart have regional branches of fubarnii spread? Can a Delgon move to the Casani territories and immediately hold a conversation? Or does each clan have a slightly different dialect that changes markedly the further away from Gar-Loren you get?


Title: Re: Create your own Empire clan!
Post by: Rick on May 31, 2010, 10:01:16 pm
Just thought of this one - Knights. If the regional dialects are different, and Knights are drawn from all of these regions, they're going to end up speaking an almost separate language, a patois of different words from different regions, including a set of words from a military cant. Thats then going to disseminate into the different regions where they're stationed/settled as well. Think about English - thats a patois basically of Latin, French, Danish, German and others, then think of the different words the military use in english today.


Title: Re: Create your own Empire clan!
Post by: Gethuch on June 01, 2010, 02:00:34 am
That's all pretty accurate, Rick. The differences are more a matter of dialect and accent than of language, although there was originally much more difference between the regions. Sort of like in England today, where Cornwall used to have its own language, but that is now extinct, leaving only an area of strong, weird dialect and accent. A Delgon in Casani territory could be understood, but it would be like having a Scottish Highlander in a pub full of East End Londoners.

And yes, as on Earth the military have their own group-identifying slang. They also have an interesting mixed accent - the training schools have a constant influx of jenta from throughout the Empire.


Title: Re: Create your own Empire clan!
Post by: Rick on June 01, 2010, 02:14:26 am
Oh, good - so if I want to create an occasional word that's slightly different, I'll just label it "regional dialect", as long as I don't go overboard, I might just get away with it, lol!

I read somewhere that there were 3 main reasons for the various cant's or jargon that trades developed, the first was that it fostered an 'us and them' elitism (so if you weren't in the guild, you couldn't understand it), the second was that there were tools or items created unique to that trade that required a new vocabulary and you had to be understood by everyone working there, sometimes instantly; and third, that it helped to keep Guild or trade secrets within the trade. I suppose an easy example of a cant is that of sailors and ships - it really is a separate language, lol!


Title: Re: Create your own Empire clan!
Post by: Gethuch on June 01, 2010, 03:03:45 am
Oh, good - so if I want to create an occasional word that's slightly different, I'll just label it "regional dialect", as long as I don't go overboard, I might just get away with it, lol!

Yup, as long as you (roughly!) follow the basic phonology and grammar, there's no problem creating new words.


Title: Re: Create your own Empire clan!
Post by: Rick on June 01, 2010, 04:02:24 am
Actually, you can help me out here. I'm struggling with a compound word to describe a damascene sword - I've got to "Telnera" which I think translates as 'black-water', which I think would work as a description of this type of sword, as well as having fearsome connotations. Am I about right on this?


Title: Re: Create your own Empire clan!
Post by: Rick on June 02, 2010, 05:31:12 pm
And how about a child board where we can put our finished gazzeteer entries?


Title: Re: Create your own Empire clan!
Post by: Rick on June 02, 2010, 08:08:06 pm
Thanks guys. I'm looking round for a new clan project now that Eglim-Tal is just about finished. I've got my eye on that Casani clan territory at the bottom of the map, the western-most clan. But I also keep looking at that big island to the north - probably devanu-free, somewhat isolated - oh, anyaral could probably do with a whole clan of troublemakers and misfits anyway, lol!


Title: Re: Create your own Empire clan!
Post by: Carcharoth on June 02, 2010, 09:27:27 pm
I've got vague thoughts for that island already, but doesn't mean you can't have a play (although there is slightly more chance you will find your entire clan moved somewhere else...).


Title: Re: Create your own Empire clan!
Post by: Rick on June 02, 2010, 09:37:36 pm
How about I just have a go at the Casani clan, lol! If you want to pm me with some of those vague thoughts at some time, I'll try to work something up?


Title: Re: Create your own Empire clan!
Post by: Koya on June 15, 2010, 03:47:06 am
I'm already having a go at dreaming up some clan idea. I'm currently writing some details of a very mercantile clan living on a swampy river delta, kind of Fubarnii Venice (well not really anything like Venice, but it was my starting point)..

A couple of questions, given this..

1) Are there are any areas of Anyaral which would suit. I was looking at the maps on Brandlin's blog and the river Gar seems a bit close to Gar Loren, but there's a nice big river running down from Naralon forest to one of the lakes, as well as Elam Ros which seems to be on top of a river mouth, but knowing nothing about either I'm not sure if they already have plans?
2) Was any of the Fubarnii language stuff ever written down? I'm having trouble coming up with names and while making jumbled letters is all well and good I don't want to accidentally name a town after a Fubarnii swear word. :P


Title: Re: Create your own Empire clan!
Post by: Carcharoth on June 15, 2010, 08:46:45 am
I could see a town like that on the area around the great lakes, and that could perhaps fit the slightly eclectic nature of that region. I had had similar thoughts for a town near Jubal's Larigal of that type, so I'm looking forward to seeing how you progress! Otherwise it could perhaps lie somewhere along the eastern coast a bit closer to the central empire.
There is lots of stuff written about the fubarnii language, it's just a case of finding it. Hopefully Tom will point you in the right direction. :)


Title: Re: Create your own Empire clan!
Post by: Brandlin on June 15, 2010, 12:55:47 pm
I like the idea of furbarnii venice...

I developed an RPG town once that was on a delta, and it had an area where the merchants had expanded into warehouses and buildings that started out being constructed on bridges and then raised up in the slow wide river and - it became known as the "stilts".  I've always want to model part of it and show the various waterways as well as roads and bridges....

I shall add this idea to the building list - thanks for the idea Koya!


Title: Re: Create your own Empire clan!
Post by: Rick on June 21, 2010, 12:07:13 pm
Also, if you can find a copy of CJ Cherryh's "Angel with a sword", there's a lot of detail there that you could adapt for a 'not-venice'!


Title: Re: Create your own Empire clan!
Post by: Brandlin on June 22, 2010, 02:16:30 am
Also, if you can find a copy of CJ Cherryh's "Angel with a sword", there's a lot of detail there that you could adapt for a 'not-venice'!

My favourite all time author. Have you read the collaborative series Merovingen Nights? 6 books i think a bit like theives world was written with several authors and based in the same setting as Angel.

this was the background to my rpg town... :)


Title: Re: Create your own Empire clan!
Post by: Rick on June 23, 2010, 11:38:17 am
Hmm. Indeed. She's also my all-time favourite author! I've got a good collection of her books, all I'm missing are the merovingian nights books, the last few in the foreigner series and the latest short story anthology I think. My favourite series has been the fortress series - absolutely brilliant!


Title: Re: Create your own Empire clan!
Post by: Rick on July 09, 2010, 12:51:45 pm
Kinda sorting out some ideas for a Casani area way down at the bottom of the map. Got a few ideas, fishing port, clan controlled structure, few traditions, that sort of thing. Except for names, lol! When I did Eglim-Tal, the names came quite easily, this time they're stubbornly refusing to show themselves, lol!


Title: Re: Create your own Empire clan!
Post by: MrBigLizardusek on August 15, 2010, 02:10:06 pm
Hi mine English is not good but i have an idea.Hm....Names are quite not best ones but...
Clan Named ;Sapartanii
Capitol City ; Sapartan
Clan population somwhere between 9000 - 10000 pop
Clan Lokalization;?!?  (hm hm...????)Im not sure but i think about some place near forest or wastes were some big beasts can live.
Leader name; Lizander - Proud and scary worior Like or Sapartanii Clan Leaders Before him....His weapon i spear finished with both sides with blades.His wisdom is great like his  Fearsome worior  reputation.
Clan describe. Sapartani are clan with reputatinon of woriors hard and not forgiving, if fight dont goes well then they will die never Surrender .Sparatani belives that they were sent to this world to fight,live and die like a worior.Their lives are woriors lives alweys ready to fight witch no ft....Young ones before cen call themselfs  Sapartanii must first survive trial.That is Hunting for the beast.If test wos passed young one brings his prey if not he dies trying ...There are rumors that after young is born Sapartanii secret councill make a selection and does that are not looking like future worriors are killed but no one can confirm that.Hovewer as a resoult of this rumours Same other clans dont like to keep close relations witch Sapartanii and they do not care about keaping relations with other clans....Live in Sapartan is hard when there is no need to fight Sapartanii work on farms,but even then they are all time ready to go for a war.As there is no bigger honour for Sapartanii to serve his clan in Battle.
Comparing to other Clans Sapartanii are difrent....Not many Devanu lives near their lands....Lately many Delagon Priest been seen near their borders.Other clans are afraid that Delagon wont to turn Sapartani against them.And as a Brutal clan Sapartanii should be feared.

OK thats it for now i know its bit messy but i like the idea and in moment when i will decide how i will paint them i will cold them Sapartanii ;)
Sory for bad English i prefer to speak its easier;) then writing.  As you all noticed i wanted to make this calan bit like Spartans


Title: Re: Create your own Empire clan!
Post by: Carcharoth on August 15, 2010, 06:21:41 pm
Sounds like a good idea, and looks very much like a clan that could exist immediately south of the delgon borders, but north of the Naralon Forests.
We might have to do something about the name though, Sapartanii is a tad too close a name to its source inspiration!ftp://


Title: Re: Create your own Empire clan!
Post by: MrBigLizardusek on August 17, 2010, 08:03:18 am
Yeah...Lokalization is go.About rest i will have to think .Names are not to Fubarnii..And all describe that i wrote it wos more impuls wichout thinking much about but its all mater of deeper thinking.

I wos also thinking about smaal Nomadic clan traweling between other clans;)

But this are only ideas i think this world have a huge potntial:)



Title: Re: Create your own Empire clan!
Post by: Carcharoth on May 03, 2011, 04:57:41 pm
I've moved a couple of interesting clan concepts into the sub-forum, so go and have a look there  :)


Title: Re: Create your own Empire clan!
Post by: Lost Egg on May 03, 2011, 05:22:34 pm
I take it the Empire stretches beyond the central region. I fancy having a bash at the city/town to the west of Galm, north of the Naralon Forest, is that still part of the Empire?

HN


Title: Re: Create your own Empire clan!
Post by: Carcharoth on May 03, 2011, 05:30:36 pm
Yes it is part of the empire. I have plans for that region, but some more inspiration would be great! It's kinda cold up there, but they are a hardy folk who are generally rather large in stature (and don't get on too well with the shorter Dhogu who live in (or pass through) the nearby regions and who have historically been a bit of a nuisance).


Title: Re: Create your own Empire clan!
Post by: Lost Egg on May 03, 2011, 05:41:42 pm
Interesting...I have a few questions to pester you with...

On Brandlin's border map I assume the dotted lines are sea ways. If so I assume they trade with the isle to the west; are they Fubarnii as well?

Do the Delgon travel over that way at all? I assume they do.

That's it for now but I'm sure I will have more.

HN

Is the dotted line to Galm an under ground tunnel route?



Title: Re: Create your own Empire clan!
Post by: Beastlord on May 03, 2011, 08:09:02 pm
I'm quite keen to create a clan, if you're still doing that, but finding it difficult working out what areas are taken...  Is the town named Genera on Brandlins map already under development? Kinda interested in doing a wastes clan - the limits the environment would put on their development, plus the serious devanu threat could be interesting to play with...


Title: Re: Create your own Empire clan!
Post by: Carcharoth on May 03, 2011, 10:11:21 pm
Claim a town and start creating... If I like it I'll keep it and these it into the history. If not I'll suggest ideas, or move it! I dont think anybody has played with genera, but that sort of location would be plentiful  :)

Sea ways are uncertain at the moment. Alan added them, but I'm not certain how much they are used. Not sure what the dotted line was... Not intended as a tunnel though...

It is safe to assume that most intelligent life on anyaral is fubarnii in origin. The Delgon have never travelled so far, except during the recent travels of their priests.


Title: Re: Create your own Empire clan!
Post by: Lost Egg on May 03, 2011, 10:15:00 pm
Cool. Cheers Mike, I might put some notes and ideas together then post them for your perusal. Then can fill them out after any changes or suggestions.

HN


Title: Re: Create your own Empire clan!
Post by: Lost Egg on May 04, 2011, 08:20:44 am
Sorry for the double post but I have come up with more questions...

You mention its cold up that way...is that Scottish Highlands kinda temps? Is the lay of the land much the same or more rugged?

The Naralon Forest, is that mainly made up of Bren, Gerilon and the redwood-type trees?

Hopefully I will have time to jot down some things tonight and post them up. I might start a new thread as well, hmm...

Cheers

HN


Title: Re: Create your own Empire clan!
Post by: Carcharoth on May 04, 2011, 08:57:14 am
Probably Norway type environment - it's coastal, on a large continent and stretches a long way. The southern areas close to Naralon would be closer to Scottish highland type temperatures. I would expect it to be fairly rugged as that is a large volcanic region (at least historically).

The trees would be more varied than that and I'll have to check. I would expect some of those though, but not sure what the forest would be like at its northern border.

Certainly start a new thread in the subforum!


Title: Re: Create your own Empire clan!
Post by: Grimmtooth on May 05, 2011, 02:30:29 pm

      Im thinking all those fubarnii are too many but I like the theme, as spartans are well know for their savagery

when met outside their city , and metal work produced within its walls is unrivalled.

     Of course they fight on foot so knights might be a little out of place ?  :(


Title: Re: Create your own Empire clan!
Post by: Carcharoth on May 05, 2011, 09:05:59 pm
Loving all the clan posts that have cropped up. Not had time to read them carefully yet, so apologies for the lack of comments so far! Keep it up though  :)


Title: Re: Create your own Empire clan!
Post by: lightderakeer on May 21, 2011, 02:03:01 pm
about a hundred miles south of genera are a small cluster of villages. these are the dwellings of the crysisari, a hunter gatherer dessert clan. the crysisari cannot find it possible to support themselves in the harsh conditions of the argoran wasteland, and as such are dependant on the traders that pass that way.
the traders themselves are fond of the crysisari, because they can trade for the purple marble like stones found in the areas where the clansmen live. these are treasured by the nobility of the central empire, and will fetch a high price in gar loren. this relationship has marked the crysisari villages on the map for trader caravans passing through to genera.
a high level of friendly competition is encouraged between the villages, each trying to grab the traders attention. although this can sometimes lead to fights between village members who are sure they "saw it first" , the militia are quick to break up any sort of trouble they come across.
the chief of the clan is a young kopa by the name of gehraald. he has only just been appointed as the cheif, and has been quick to seal deals with the Empire Consortium of Traders, supplying him and his clan with food and tools in exchange for vast quantities of the stones, which he sees as a waste of time. since he has come into power, the crysisari have found them selves in good fortune, and the emperor has even made a state visit, presenting gehraald with a " grand token of respect for services to the empire". what he meant was, " a wooden stick ", but beggars cant be choosers.
the knight contingent in the area is high, because the emperor wants to keep the stones safe from devanu attacks, wich are regular in the area.
the crysisari usually wear white to keep off the hot angoran sun. they make bandages from reeds that are found in clumps, wouch are picked and pressed into cloth. they then dye these long, stringy strips with white, and wrap them around the body. the wear belan leather strips on their feet to protect them from the scorched earth. the weapon of choice for the miltia is the axe.

hope this is all okay!  :)


Title: Re: Create your own Empire clan!
Post by: Lost Egg on May 21, 2011, 02:29:54 pm
Looks good Derakeer. Are you planing on starting your own thread for the clan?

HN


Title: Re: Create your own Empire clan!
Post by: Megatron0 on May 21, 2011, 03:09:05 pm
I like the idea of the villages all trying to get the traders attention :D If you feel like fleshing it out more post it on the "clans of the empire section"
keep up the good work :D


Title: Re: Create your own Empire clan!
Post by: lightderakeer on May 21, 2011, 08:23:46 pm
I like the idea of the villages all trying to get the traders attention :D If you feel like fleshing it out more post it on the "clans of the empire section"
keep up the good work :D
hee pride  ;D


Title: Re: Create your own Empire clan!
Post by: tomfly on June 09, 2011, 08:57:09 pm
 :) hi every one, first i belong to the froggy clan so i apologise for any and the many english mistakes to come  :-[ !
Where to start, i'm as found of the twilight world as of Mickael's models and of ... the agarii and amadouvii clan. They are quite scatered among the empire as they are known as fungi experts often travelling to find ever more news muschrooms species to grow and transform. Why not having a look at the post dedicated to them !


Title: Re: Create your own Empire clan!
Post by: Lost Egg on June 10, 2011, 05:21:18 pm
Sounds good Tomfly. The mushroom hats are interesting, any sketches of what they look like?

Why don't you compile your posts into a new thread on the "Clans of the Empire board".

HN


Title: Re: Create your own Empire clan!
Post by: tomfly on June 10, 2011, 05:39:47 pm
Good afternoon HN,
Thanks for the indication, must have eat some bad mushrooms not to see where this post should be placed.
I open a new post and will modifiy and shorten the two prévious answers...
For the question of what the hats of the agarii look like... ah, got to find a pen and,  no not a pen, green stuff... well let's bet you'll see one figa of that clan soonner or latter !
cheers !


Title: Re: Create your own Empire clan!
Post by: Kryptovidicus on January 03, 2015, 12:18:36 pm
Clan Daugon:
Located in the town of Daugon, bordering the Naralon forest.
The Daugon family members are known for there keen minds, but also for their shrewd nature and calculating attitudes. Combining their natural talents for trade with the rare spices, herbs and wood from the Naralon forest has made them one of the wealthiest clans of the empire.
Since the war with the Delgon started, things aren't going so well however.
The Devanu are rising in numbers and attacking traders and Naralon forest also isn't safe anymore with the devils ambushing the Daugon gatherers at every opportunity.
This has lead to the recruitment of a small army, with their own knights even.
If the emperor won't protect them, they'll do it themselves.
Minau, the ruling kopa of the clan, sees the current emperor as a weak-minded simple fool, surrounded by idiots who know nothing about trade. The war with the Delgon is the best example of the many mistakes the current emperor makes. They could have been trading partners. Minau also isn't so sure the Enarii the Delgon revere aren't real Gods. He has seen firsthand how one of them dispatched a Devanu kopa, rescuing them from a terrible fate.
While the Clan still supports the emperor in public, they plan a coup behind the scenes.
Uniting many disgruntled nobles and other followers for their cause.

Daugon itself is a castle like stronghold, rivaling some of the palaces in Gar Loren.
Just outside the town lay the emperor's stables, where the enuk nobilis are housed.
The current noble in charge of the herd, nicknamed the herder queen, is in fact one of the fubarnii driving the rebellion and Minau's sempa.


Title: Re: Create your own Empire clan!
Post by: Carcharoth on January 29, 2015, 12:47:45 pm
Good stuff! You should post that as a new thread on the clans board - I'm certain you will have some pics to add in the not-too-distant future. ;D