all good points. thanks
the table space I have is a bit limited to about one and a half tables, so I won't be doing a display outside of just arranging the models attractively. that's why I wanted to focus more on making the actual demo game itself double as the display. having an eye catching terrain set-up goes a long way to that as you guys have mentioned.
the table is just a standard folding table and i'll have the players sit so people can see over them. (and it's always nice to be able to sit after pounding the concrete convention hall for several hours
) and as i'll likely only be using 2 X 4 table it'll make it easy for players to reach most models without standing.... this event gets crazy crowded so the miniature game area offers a nice relaxing lull to the chaos.
as for the demo itself, the goal is to run a game that takes about 25-30 minutes for one player (with myself as an opponent), about 35-40 minutes for two players, and up to 70 minutes for 3-4 players. I can also accommodate a longer game if it's slow or if there are folks who don't need me as an opponent as i'll have enough forces to accommodate 2 separate games.
the goal is definitely to keep it light-hearted as opposed to competitive. with the table space I have, the terrain will dictate most of what I can offer..... one of the reasons I wanted to get ideas before I decided on what to build or which game to offer. below is a list of what I have available to use without counting the Twilight themed piece I'd like to build:
* enough trees to cover 1/3 of the game space (each tree about 3-4 inches from each other, but still easy to move models)
* enough craggy/rocks to cover 1/3 of the game space
* a couple of mid sized ponds
* an entire desert table
* enough larger tree/rock stands to cover 1/3 of game space (they would be impassable terrain but look very nice)
I can make the following without too much difficulty:
* walls. natural looking or layered stone or brick
* towers, huts, cottages, watchtowers
* specialized buildings like shrines or a market would take a little more time
* tents, pavilions, entire caravan camps
what do you guys think would be attractive and impressive to folks to see to draw them in? the fubarnii buildings have a great look, but I'm not sure how to use them in a game..... unless I do 3/4 of the table as a settlement and players engage in the actual settlement itself. that would look cool as heck, but I can't immediately think of a demo sized scenario to support using that kind of set-up.....