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The Dhogu
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Topic: The Dhogu (Read 19290 times)
clam
Senior Apprentice
Posts: 117
Re: The Dhogu
«
Reply #15 on:
April 18, 2011, 10:25:03 pm »
I disagree. I fancy playing Twilight because it's so different - and lay distance to all the classic fantasy, but a theme skirmish unit with appropriated weaponry, don't suddenly chance that feel. And the current weaponry: spears, lances and swords are probably as much classic fantasy - as a short hunting bow.
And should I make a reference for bows here it would not be to any classic fantasy setting (other than Robin Hood perhaps) - but much more to ancient armies in Greece or of the middle east. So see absolutely no reason for not give them an appropriated missile weapon choice. And I'm pretty sure that it wont turn the game in any unwanted direction.
And to me, it's not the weaponry that makes Twilight different - it's the distance to the classic good vs. evil with humans in between representing both sides. Twilight is much more civilization vs. nature with much more realistic conflicts due to trading, politics and even religion.
«
Last Edit: April 18, 2011, 10:42:14 pm by clam
»
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Geckilian
Hunter of Orelan
Distinguished Engineer
Posts: 509
NuraSen'Malog
Re: The Dhogu
«
Reply #16 on:
April 18, 2011, 10:38:37 pm »
I mainly suggested blowpipes to avoid bows. While they would probably work aesthetically, I'm not really sold on them having the Twilight vibe. They could always use normal slings, rather than sling-staves, as the level of noise generated by a throwing stone and arrow is, I'd expect, similar.
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clam
Senior Apprentice
Posts: 117
Re: The Dhogu
«
Reply #17 on:
April 18, 2011, 10:49:43 pm »
Well, a matter of taste really. I see absolutely no problems here. Don't think it will have game changing effects - and won't suddenly change it into a game of big fire lines.
We have a game with a Devenu Kopa with a master crafted sword and engineers with Deraks
- so rather obvious that Fubarnii have the technology to produce a bow. And after all humans have had them for 6,000 years
Make the short ranged, and not much better than slings. I would like the short bow to finish off the 'hunter - look'.
«
Last Edit: April 18, 2011, 10:58:34 pm by clam
»
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matthewk
Jenta
Posts: 26
Re: The Dhogu
«
Reply #18 on:
April 18, 2011, 11:27:42 pm »
Quote from: Mrs Carcharoth on April 17, 2011, 10:29:18 pm
How do I not remember ever having seen this guy.? Mike were you hiding him from me too or was I just too busy bagging up models to notice him?
yeah i think the same here i totally missed him as i was trying to find space in my salute bag for the shiny new precious's!...wounded missed the dhogu!
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its a crazy idea ....but it might just work!
Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
Posts: 2640
Re: The Dhogu
«
Reply #19 on:
April 19, 2011, 11:27:40 am »
The WIP figures were hidden at the bottom of the big case - I should have put them somewhere slightly more visible!
It seems somehow unlikely that the Fubarnii would never have thought to use a bow - I do want to keep the main look and feel as 'Twilight' (and not just fuibarnii-shaped humans), but I don't always want to be different just for the sake of being different! Fubarnii eyesight is somewhat poor and, coupled with their limited binocular vision, this does mean that long ranged weapons don't really work for them. Slings are great for allowing a Fubarnii to loose of lots of shots in the right general direction, but I imagine bows would require a tad more finess.
Short stumpy bows could maybe work for the dhogu in limited numbers, and I don't think that would dilute the aesthetic of the world. For whatever reason, the bow is a relatively unusual and exotic weapon for the Fubarnii and as an aside, this means that the natural progression to crossbows hasn't really happened.
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maccioniath
Apprentice
Posts: 52
Re: The Dhogu
«
Reply #20 on:
April 19, 2011, 06:31:19 pm »
Makes plenty of sense to me. Even spears would be hard to throw with any precision. That makes the dhogu even more badass, if you ask me. Having to kill all those mountain animals with short spears or swords.
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Major_Gilbear
Jenta
Posts: 45
Re: The Dhogu
«
Reply #21 on:
April 20, 2011, 01:14:37 am »
What about something like bolas? I think they could look/work very well...
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Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
Posts: 2640
Re: The Dhogu
«
Reply #22 on:
April 20, 2011, 07:17:58 am »
Did you see the herder's bolas? Neat weapon but it would need to be much smaller for the Dhogu.
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Major_Gilbear
Jenta
Posts: 45
Re: The Dhogu
«
Reply #23 on:
April 20, 2011, 09:14:51 am »
I didn't, no! Whoops...
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Laughing Ferret
Apprentice
Posts: 64
Re: The Dhogu
«
Reply #24 on:
April 24, 2011, 08:29:49 pm »
Love the look of these!
I was thinking of unique missile weapons, and remembered the old 'trac-ba;;' when I was a kid- seems it still exists, just a newer, more 'tron' looking version now.
I could picture these guys having a carved wood scoop that attaches to an arm, that they use to hurl balls at high speed, to kill or stun their prey.
I can also picture net teams.
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Brandlin
Official Fubarnii Architect
Distinguished Engineer
Posts: 762
Re: The Dhogu
«
Reply #25 on:
April 24, 2011, 09:08:28 pm »
Sounds like you mean Jai Alai?
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Geckilian
Hunter of Orelan
Distinguished Engineer
Posts: 509
NuraSen'Malog
Re: The Dhogu
«
Reply #26 on:
April 24, 2011, 10:14:04 pm »
Those are used by the Mantis Orphans from Zenit Miniatures - they do look good.
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
Re: The Dhogu
«
Reply #27 on:
April 24, 2011, 11:32:40 pm »
I do like the Atlatl. Cant remember if I mentioned it to Mike before.
There are certain things that, no matter what the setting, will surely excist. The wheel, fire, etc. I would assume any kind of creature with the knowledge to create and build would also posess the ability to create and use bows and other basic tools.
Fubarnii anatomy dictates that they might not be very accurate with ranged weapons but arrows fired in large amounts would still be effective.
I say give them bows but make it so you would need a group of around 5 firing at once to make it worth while.
EDIT forgot to say that the atlatl would be terrible to cast unless it was redesigned to be thicker etc.
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Les medecins choisissent
www.viagrasansordonnancefr.com
aide aux malades
Lost Egg
Lord of Engu
Administrator
Distinguished Engineer
Posts: 989
Re: The Dhogu
«
Reply #28 on:
April 26, 2011, 10:52:15 am »
These guys look cool. I'm loving the furry feet and the chap with the twin blades looks hard core.
HN
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