Hello everybody,
here is a detailed battle report. PreePree Protectors vs Plutom's Mechanicals.
The PreePree Protectors without a PreePree this time.
Victory conditions: last man standing
I turn
1st Activation Phase - Plutom's Mechanicals
KalMalog activates and moves his full length towards the swamps. He uses 1* to Sprint.
2nd Activation Phase - PreePree Protectors
The Captain uses the standard ability und activates all nearby troopers. Captain and his guys march 3" toward KalMalog. Crossbows march 1" toward KalMalog and want to shoot KalMalog but they are out of reach. The Knights move through the forest towards the Nura Kira guys.
1st Combat Counter - no combat (Safety Valve of KalGush happens but no one cares at the moment)
3rd Activasion Phase - PreePree Protectors
Captain and his guys move 3" toward KalMalog. Crossbows move 1" and one Crossbow is now in reach and shoots on KalMalog. Fails to hit.
4th Activasion Phase - Plutom's Mechanicals
NuraKira activates the two Delgon shooters. KalDru shoots on the Knights but nothing hits them. KalGush uses 1* on Focus shoots on the knights but almsot misses everything too the few pebbles that hit the knights are easyily saved by their armour. (side note - and again like in all games befor these two guys do nothing. I guess these knights are not their main target in this game. I'm really excited to use the KalDruKar Heavy Gunner in future games instead. I hope he will do better.)
5th Activasion Phase - PreePree Protectors
Captain and his guys move 3" toward KalMalog. The Crossbows move 1" toward KalMalog. Both Crossbows shoot at KalMalog but don't hit that much and the few hits were saved by KalMalogs elite steampunk technology yeah!
6th Activasion Phase - Plutom's Mechanicals
NuraKira activates the two Delgon shooters again. And again the fail to do any harm on the Knights.
7th Activasion Phase - Plutom's Mechanicals
KalMalog activates and confronts the Capatin. He uses 1* to Assassinate and 1* for Overdrive to beat him into the ground. But the Captain is Combat Trained and saves one potential wound with his 5+ Toughness. (side note - and once more the KalMalog does not manage to kill the Captain in the first round of combat. What kind of assassin is he? I can't wait to boost the unit four men strong.)
2nd Combat Counter - Plutom's Mechanicals start
The battle between KalMalog and the Guard Captain struggles on. KalMalog used 1* fpr Overdrive but none could do any significant action and the battle remains.
End Phase - far from victory conditions. Guard Captain, and KalGush regain one stamina.
II turn
1st Activation Phase - Plutom's Mechanicals
KalMalog activates and uses 1* to Assassinate and 1* for Overdrive again. And guess what happened - nothing. The fight goes on.(side note - what happens here? is it the KalMalog? Is he so weak? Or is it the Guard Captain? Is he such a tough guy?)
2st Activation Phase - Plutom's Mechanicals
Plutom activates the KalJoran and they all move 6" toward the Crossbows.
1st Combat Counter - Plutom's Mechanicals start
Poor KalMalog is out of Stamina. But this time he did it. Both guys used all their skills but after a harsh fight he defeats the Captain.
3rd Activation Phase - PreePree Protectors
The three knights charge into KalDru. The Toloran Rider Captain uses 1* for Coordinated strike. KalDru doesn't stand a chance and is an easy victim for those knights.
4th Activation Phase - PreePree Protectors
The three Toloran Riders charge into KalGush. The Toloran Rider Captain uses 1* for Coordinated strike. And of course they defeat KalGush as well.
5th Activation Phase - PreePree Protectors
NuraKira sends his Bodyguards towards the knights intend to confront them.
2nd Combat Counter - no combat
End Phase - far from victory conditions. Toloran Rider Captain, and KalGush regain one stamina.
III turn
1st Activation Phase - PreePree Protectors
Those so called Bodyguards were stomped into the ground by the knights. (side note - I've never seen any good performance of the KalDromar. They are sissies. In the future I maybe go for KalDreman instead)
2st Activation Phase - Plutom's Mechanicals
Plutom and the KalJoran Shocktroopers move 6" towards the crossbows.
1st Combat Counter - no combat (Safety Valve of KalGush happens again but still no one cares about it)
3rd Activation Phase - Plutom's Mechanicals
Plutom and the KalJoran Shocktroopers move 6" towards the crossbows and almost reach them. Just a few millimetre gap.
4th Activation Phase - PreePree Protectors
The knights charge into NuraKira and make short shrift of him. Who wonders...
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The PreePree's overlooking the spectacle
5th Activation Phase - Plutom's Mechanicals
KalJoran Shocktroopers charge into the crossbows. Short fight and nothing happens. (side note - The Shocktroopers couldn't defeat the crossbows?! C'mon...)
6th Activation Phase - Plutom's Mechanicals
KalMalog confronts the standard bearer.
2nd Combat Counter - Plutom's Mechanicals start
Short but intense fight and the standard bearer is no more. KalJoran Shocktroopers vs crossbows goes on.
End Phase - Toloran Rider Captain, and KalGush regain one stamina.
IV turn
1st Activation Phase - Plutom's Mechanicals
KalMalog confronts the single Guard.
1st Combat Counter - Plutom's Mechanicals start
(Safety Valve of KalGush happens again but still you know no one cares about it) KalMalog defeats the guard. KalSoren defeat one crossbow.
2st Activation Phase - PreePree Protectors
And then something dramatic happend. The single crossbow guard moves out of the combat and then shoots on his majesty glorious NuraSen Plutom.
Luckily for Plutom the crossbow guard couldn't hit him.
3rd Activation Phase - Plutom's Mechanicals
KalJoran Shocktroopers charge into the crossbow and defeat him. Also the last guard falls.
4th Activation Phase - Plutom's Mechanicals
Plutom and the KalJoran Shocktroopers move 6" towards the Toloran Riders.(side note - the movement of Plutom was adjusted that KalMalog could reach him und use his refuel ability. It really is an annoyance that the Kalalog can't regain stamina.)
5th Activation Phase - PreePree Protectors
The Toloran Riders move 10" towards the KalJoran Shocktroopers.
6th Activation Phase - PreePree Protectors
The Toloran Riders charge into the KalJoran Shocktroopers and into Plutom. Yet the unthinkable happened and Plutom died. Also one of the KalJoran. (side note - I have to take more care of Plutom. I don't want him to die. It's a cool character for the Delgon.)
7th Activation Phase - PreePree Protectors
The Toloran Rider charges into the running combat and one KalJoran kicked the bucket.
8th Activation Phase - Plutom's Mechanicals
KalMalog moves into the Toloran Rider.
9th Activation Phase - PreePree Protectors
The other Toloran Rider and the Toloran Rider Captain move out of the running combat and move into the KalMalog.
10th Activation Phase - Plutom's Mechanicals
One KalJoran charges into one Toloran Rider but nothing happens. The Toloran Rider Captain eventually kills the Kalalog.
11th Activation Phase - Plutom's Mechanicals
The other KalJoran charges into one Toloran Rider but nothing happens.
Last skirmish.
The KalJoran and the knights fight it out and the last man standig is the Toloran Rider Captain.
Game over.