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Unit Cards of Anyaral
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Topic: Unit Cards of Anyaral (Read 13334 times)
Taelan
Senior Apprentice
Posts: 152
Frugin Flinger
Unit Cards of Anyaral
«
on:
April 23, 2012, 10:54:44 pm »
Hi All,
I've been involved in a background project with Michael for a few weeks leading up to Salute. Essentially rejuvenating the current unit cards into a new look and configuration. Huge amount of input from Michael, with regard maintaining his hand sketched elements etc. Additionally these will quite likely have rounded corners.
Also, all special rules and notes have been transferred to a single cheatsheet for quick reference by type name and unique [X] letter symbols, I'll post a sample up shortly.
It's been good fun and we feel that at this point, the overall look seems in place. Right now, it's the communities turn to put in some thoughts and feedback. If you like them, great, if there is something off kilt, point it out.
Once we lock in the theme, I'll be blitzing all the units of Anyaral and all Fubarnii and Devanu alike can get their mitts/claws on them
Samples :
Thanks and look forward to your feedback
best,
Taelan.
«
Last Edit: April 23, 2012, 10:56:28 pm by Taelan
»
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Geckilian
Hunter of Orelan
Distinguished Engineer
Posts: 509
NuraSen'Malog
Re: Unit Cards of Anyaral
«
Reply #1 on:
April 23, 2012, 11:06:01 pm »
I saw these at Salute, and simply - I want 2 sets please. Simply excellent work, I can't find any fault with them.
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Dark Wolf
Hatchling
Posts: 6
Re: Unit Cards of Anyaral
«
Reply #2 on:
April 23, 2012, 11:07:35 pm »
They look great, can't wait to get a set....
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Megatron0
Merchant of Enipel
Distinguished Engineer
Posts: 621
Re: Unit Cards of Anyaral
«
Reply #3 on:
April 24, 2012, 12:24:22 am »
missed these at Salute but they are pretty nifty!
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TuffSkull
Distinguished Engineer
Posts: 512
Re: Unit Cards of Anyaral
«
Reply #4 on:
April 24, 2012, 12:25:02 am »
I concur entirely. Just gave them a quick look but cant fault it. Other than I didn't have them in my hands for my game tonight and kept having to pass the rules between players - these cant come soon enough!
Logged
Cheers,
Paul "TuffSkull" T.
http://hobbybrush.com
http://hobbybrush.blogspot.com
Lost Egg
Lord of Engu
Administrator
Distinguished Engineer
Posts: 989
Re: Unit Cards of Anyaral
«
Reply #5 on:
April 24, 2012, 08:21:13 am »
Great work Taelan. The only comment I'd have made would be the faction logos then I scrolled down and saw you put them on the backs
HN
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Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
Posts: 2640
Re: Unit Cards of Anyaral
«
Reply #6 on:
April 24, 2012, 08:47:36 am »
Seb has done a great job with these
There are a couple of big changes in the presentation on these cards and it would be great to hear some thoughts on those. The first thing is moving the ability text off the cards and onto a central reference. The second is the structure of the ranged weapons. I think the new system should be neater, as well as being easier to keep up to date. What do you think?
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serin
Qualified Engineer
Posts: 297
Re: Unit Cards of Anyaral
«
Reply #7 on:
April 24, 2012, 08:57:45 am »
Hello,
I am new to the forum.
My son (10 year old Tom) and I attended Salute and bought a whole load of figures to introduce ourselves to the game.
We have already started painting - Tom has painted a Militia figure, a Delgon shocktrooper and a Graku.
Yet to have our first game but very excited.
I saw these cards at Salute and thought they were great. I was surprised they were not for sale - would have bought them. As it is we don't seem to have rules for Tom's Delgon shocktroopers - his favourite unit.
He has already told me he knows what he is getting me for Fathers' Day this year!
«
Last Edit: April 24, 2012, 12:22:51 pm by serin
»
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Taelan
Senior Apprentice
Posts: 152
Frugin Flinger
Re: Unit Cards of Anyaral
«
Reply #8 on:
April 24, 2012, 09:48:31 am »
Hi All,
Thanks for your thoughts and critique, very handy
Here is a sample of the reference sheet for all special rules indicated in the Abilities on the cards. The initial idea is to keep it easy to update, and not make cards future proof is an Ability's rule is updated.
Look forward to responses to Carcaroths prompts, interested to see if the weapon table is neat for all.
And welcome Serin, look forward to you and your son posting up some models! The cards were work in progress by Salute, as Michael was aiming for feedback during the show, to test out the changes
- Taelan.
«
Last Edit: April 24, 2012, 09:53:03 am by Taelan
»
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Ritualnet
Jenta
Posts: 45
An untold story, known by all.
Re: Unit Cards of Anyaral
«
Reply #9 on:
April 24, 2012, 11:48:11 am »
My only concern is the need to check rules or sheets for skill descriptions.
With most games that have cards for their units, most of said skills are explained on the card. The back, I was thinking, rather than being just a faction logo, could contain descriptions of the skills, and the fluff, while the fluff space could contain both the ranged information, and on stamina characters, maybe a count-down of stamina, that you could place a bead or such on for tracking purposes (or if they are in card sleeves, ala other games, you could just mark them off with a wipe-clean marker).
I say this as, when more and more models come out, those reference sheets will increase in number, meaning pulling people from the game to check what characters do.
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Megatron0
Merchant of Enipel
Distinguished Engineer
Posts: 621
Re: Unit Cards of Anyaral
«
Reply #10 on:
April 24, 2012, 12:45:02 pm »
Quote from: Ritualnet on April 24, 2012, 11:48:11 am
My only concern is the need to check rules or sheets for skill descriptions.
With most games that have cards for their units, most of said skills are explained on the card.
This.
I was a little surprised that rule descriptions weren't on the card
Logged
Taelan
Senior Apprentice
Posts: 152
Frugin Flinger
Re: Unit Cards of Anyaral
«
Reply #11 on:
April 24, 2012, 01:30:26 pm »
The noble idea is about future proofing the cards; in that should the details of an
Ability
change, the card is not rendered obsolete by incorrect information.
All that changes is the Reference card (not a dozen or more cards); which by the time you run a few games, you'll be familiar with the
Abilities
of your characters. The Reference card is set to be a free to download PDF; since of a fashion Twilight has a "living rulebook" with new units appearing constantly.
This is why we bring it up on the forum; get some feedback and see what folk find quirky about the change, definitely taking it all onboard
I do like the stamina bead counter idea
- Taelan.
«
Last Edit: April 24, 2012, 01:32:06 pm by Taelan
»
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serin
Qualified Engineer
Posts: 297
Re: Unit Cards of Anyaral
«
Reply #12 on:
April 24, 2012, 01:34:03 pm »
I would agree that having a master 'Ability' sheet with the current rules is a good idea. The cards then do not need to be updated all the time.
So my vote is to use the format shown here
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Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
Posts: 2640
Re: Unit Cards of Anyaral
«
Reply #13 on:
April 24, 2012, 01:46:19 pm »
Thanks for the feedback. Taelan and I had a couple of discussions about text on cards. I've played a lot of warmachine, which has lots of skills detailed on every card. My first stab at cards followed that approach, but it proved quite time consuming to update cards. Taelan suggested givibg players more credit and having a reference sheet. I think his suggestion works well, although it did mean I had to revisit some abilities to make them more generic. It should also discourage me from adding too many different abilities, which can lead to rules bloat...
What do you think, now you know why we went that route?
You can see a couple of my original cards
here
. That link also shows the rules for the shocktroopers. The full rules are in book 2, which should be available for download from the twilight website.
I'm wondering if a separate crib sheet for each culture would be a good or bad idea - you would have less abilities on each sheet, but there would be three of them and you wouldn't have details of your opponents abilities...
Writing stamina on wouldn't work too well as it goes up and down a lot during a game. Gems on the cards could be worth considering.
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Megatron0
Merchant of Enipel
Distinguished Engineer
Posts: 621
Re: Unit Cards of Anyaral
«
Reply #14 on:
April 24, 2012, 02:16:34 pm »
I can see the logic for a master sheet but I still prefer the original
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