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Author Topic: The Beasts  (Read 11019 times)
serin
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« on: April 24, 2012, 12:29:09 pm »

I am new to the forum, so may be posting this in the wrong place (sorry in advance) or may be posting a topic that is already addressed elsewhere (sorry again).

Is there any information on the 'beasts' that are not in the main factions. I could not resist an ostrich-like creature (I think it is an Eiralli though I may have mis-spelt that) at Salute.

I cannot find any stats on it, but assume it could be included in a scenario with my newly painted Fubarnii hunter and Graku.

Are they just intended to be decorative or are there rules for them that I have not looked hard enough for on the website?

Thanks for any information.

Also is there still interest in designing new beasts, as I have thoughts on a nasty little b****r!
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Carcharoth
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« Reply #1 on: April 24, 2012, 01:51:31 pm »

No rules as yet for the erillai I'm afraid. I had a plan for them, but it has yet to come to fruition. More than happy to start a thread to discuss them!
As for new creatures? I'm certainly interested to see what you come up with  Smiley
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Ritualnet
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« Reply #2 on: April 24, 2012, 02:40:46 pm »

I'd love to see some stats for random beasts, that could be part of scenarios. Say, a hunt gone wrong when a trader and his escort come across the scene, so that not only is Fubarnii vs Devanu, but also these random beasts, that once per combat 'turn', will move towards the nearest units and attack.
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Klute
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« Reply #3 on: April 24, 2012, 09:43:53 pm »

I'd love to see some stats for random beasts, that could be part of scenarios. Say, a hunt gone wrong when a trader and his escort come across the scene, so that not only is Fubarnii vs Devanu, but also these random beasts, that once per combat 'turn', will move towards the nearest units and attack.

Funnily enough only yesterday I was thinking about this exact thing. How to add some extra variety without going so far as to create a new race. I thought that groups of animals would be a fun gaming option for some, where you dont have as much control over the creatures but you would have other benefits, eg more of them. I not a gamer though but its something I think would be a bit different.

@serin
Just start a thread and show us your ideas :-)
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Ritualnet
Jenta
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« Reply #4 on: April 24, 2012, 10:25:57 pm »

Funnily enough only yesterday I was thinking about this exact thing. How to add some extra variety without going so far as to create a new race. I thought that groups of animals would be a fun gaming option for some, where you dont have as much control over the creatures but you would have other benefits, eg more of them. I not a gamer though but its something I think would be a bit different.

Having a random force could be interesting, I think more with this game than with others. The more dedicated/hardcore/tourney players would hate any random aspect, as their force could be brought down with a bad roll of the dice. It's something to explore though, I'd think it would be fun!

Also I do wonder about the Grishnak, if the Devanu leading that party dies, would they become aimless, or like the beast idea, where they randomly attack whatever is not a Grishnak.
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Geckilian
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« Reply #5 on: April 24, 2012, 10:31:21 pm »

I regularly field all-Grishak forces, and I can happily attest that they do, indeed, attack and eat everything. Wink
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Lost Egg
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« Reply #6 on: April 25, 2012, 08:03:53 am »

I could imagine that some creatures might work together. Perhaps Grishak attack a group of traders then Kosok dive down to pick off the stragglers, just like scavengers flock to a kill.

HN
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Megatron0
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« Reply #7 on: April 25, 2012, 10:05:31 am »

random animals in the game would be sweet.

stumbling across a hunt or a nest or ending up in a middle of a Belan migration. Its good stuff
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TuffSkull
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« Reply #8 on: April 25, 2012, 10:31:02 am »

Sounds like we're heading towards Games Mastered scenarios with groups of hunters Vs "NPC" beasts. Could be fun as an extra scenario whenever there's a meetup of WoT players! Grin
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Klute
GeorgeFuTNA
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« Reply #9 on: April 25, 2012, 12:45:38 pm »

I was thinking more organised choas than total randomness. The player still has control but very limited compared to normal. Maybe packs/herds could have an "alpha" that the player has movement control of and the group has to stay close to that but is forced into combat at a certain range.
 Huh
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serin
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« Reply #10 on: April 25, 2012, 01:19:45 pm »

It is good to see where this discussion is going.

THe beast I had in mind as a new creature is fairly random in its actions. It could be independent or I have thoughts for how it could be included at least in a Devanu or Empire force and possibly others! I would hope it would add an extra dimension to the game.

I will get sketching and writing and present it to the forum soon.
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Carcharoth
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« Reply #11 on: April 25, 2012, 08:28:21 pm »

For a while I've been thinking about some of the riskier tactics rogue Devanu jenta use. Mark and I were even discussing ideas for a big beastie they 'encourage' into battles. I was wondering about another initiative stone for the beast activation, and movement governed by nearby models rather than direct activation... We haven't progressed beyond the concept stage yet though!
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Megatron0
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« Reply #12 on: April 25, 2012, 09:54:14 pm »

I was wondering about another initiative stone for the beast activation, and movement governed by nearby models rather than direct activation... We haven't progressed beyond the concept stage yet though!


Why not? It could just be another option to add in. For me twilight has always been about the world so why not bring that world into the games through Random effects/models? Addition victory objectives etc etc
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Carcharoth
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« Reply #13 on: April 25, 2012, 10:15:35 pm »

Why not?

Too many things I want to do... I will get there eventually! Hopefully I can get around to doing a big nasty beastie soon...
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Klute
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« Reply #14 on: April 26, 2012, 01:04:25 am »

Hopefully MARK can get around to doing a big nasty beastie soon...

Fixed Tongue
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