Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #15 on: August 31, 2010, 03:22:17 pm » |
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Whatever your on.....please pass it around
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Ben Brownlie
Colouring In Bloke
Development Team
Senior Apprentice
Posts: 167
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« Reply #16 on: August 31, 2010, 04:56:58 pm » |
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Whatever your on.....please pass it around Bit of a risk here... but I'm guessing without looking that the last post on page 1 was from Brandlin?
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Jubal
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« Reply #17 on: August 31, 2010, 05:44:42 pm » |
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Someone's been brewing fungi from the Naralon forests again...
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Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
Posts: 2640
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« Reply #18 on: August 31, 2010, 07:23:02 pm » |
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Bit of a risk here... but I'm guessing without looking that the last post on page 1 was from Brandlin?
Good guess! I'm going to try to ignore his comment for fear of being unable to ever look at enuk cavalry in the same way again...
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Brandlin
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« Reply #19 on: August 31, 2010, 08:41:07 pm » |
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Whatever your on.....please pass it around Bit of a risk here... but I'm guessing without looking that the last post on page 1 was from Brandlin? I'm not sure if that's a good reputation to have or not? Good work on the cavalry though! looking forwards to having lots
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Scalifano
Spam-hunter
Senior Apprentice
Posts: 133
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« Reply #20 on: September 02, 2010, 03:22:41 pm » |
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These are starting to look good. Question though, are the Fubarnii a separate model or is it going to cast as one piece? It's looking more and more like it's one piece.
My only gripe is the heads aren't quite right. Kinda of hard to tell from the greens though. Have you ever thought of having exchangeable heads. You could sculpt four different fubarnii heads for the two enuk bodies and have up to four different looking models. And with exchangeable arms with different weapons too?
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Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
Posts: 2640
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« Reply #21 on: September 02, 2010, 06:06:55 pm » |
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I think Mark is following my lead and doing a single part for the main body, then separate enuk heads and weapon arms. He's done a bunch of cool weapon options. Sculpting the Fubarnii separate from the enuk mounts is surprisingly difficult - the back is a much more complicated shape than a horses! I think that exchangeable Fubarnii heads could end up being a tad fiddly, although it would open up some good conversion options. I am currently considering doing some alternate weapon options for some of the existing figures, and might suggest the same for the old herders.
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #22 on: September 02, 2010, 07:02:30 pm » |
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Yeah the riders are fixed. The enuk heads are seperate and will match with the other enuk to create several options. The left arms will be seperate with 2 weapon options. I understand about the heads. Its impossible to get features like that an exact match to existing sculpts. We all have our own methods of doing things that means there will always be a difference. Hopefully its only slight and my take on it is that as humans we are all different shapes and sizes so why not Fubarnii ? As long as they are recognizable as Fubarnii then Im happy with them not being an exact match to Mike's. I have Mikes sculpts to hand when Im doing mine for comparison and theres honestly not much difference. If anything mine tend to end up a teeny tiny bit stockier but put that down to good living
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Ben Brownlie
Colouring In Bloke
Development Team
Senior Apprentice
Posts: 167
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« Reply #23 on: September 03, 2010, 01:51:27 pm » |
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I think that exchangeable Fubarnii heads could end up being a tad fiddly
And not only to sculpt. They'd be right tricky buggers to get right putting the models together and painting them up pretty
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clam
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« Reply #24 on: September 09, 2010, 10:32:59 am » |
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Great work, Klute I like them a lot. Looking forward seeing you choice of weapons. About exchangeable heads. It looks like the neck meets the chest on a nice flat area - so some head variants shouldn't actually be that difficult. And I must say, I like the idea of have a chance of personalize your troopers. But as said - it opens of for conversions - and hopefully there will be a head sprue for the Fubarnii's in the future.
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #25 on: September 09, 2010, 12:20:00 pm » |
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Thanks. For character models I would say no to sculpted interchangable heads but a future head sprue for conversions doesnt seem out of the question.
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Ben Brownlie
Colouring In Bloke
Development Team
Senior Apprentice
Posts: 167
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« Reply #26 on: September 09, 2010, 04:27:35 pm » |
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The more interchangable bits you have the more expensive it is to produce and the more complicated it is to put together. I'm not just talking about sticking something together with glue, but casting it in such a way as there is minimal fuss getting the bits to fit in the right way
For a large battle game some variation is quite nice, but I'd rather it was in one or two more basic variants rather than the same one with added extra fiddlyness
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #27 on: September 09, 2010, 07:58:09 pm » |
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I found the last 2 herders I did were very fiddly to put together. Less bits the better for me.
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Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
Posts: 2640
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« Reply #28 on: September 10, 2010, 08:54:26 am » |
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A sprue of heads to help people with conversions might be an option at some point. When I was sculpting the Delgon soldiers I initially sculpted a Delgon soldier kit with the spear and the Soldier and Derak heads. I never released that, but it might be something to consider.
It's always tricky knowing how many variants to sculpt of each troop type. Given that we'll only get a certain number of sculpts done in a year, is it better to go back and sculpt more militia with spears, or should I (and Mark) be sculpting brand new units? I have been thinking about doing a couple more militia style models with slightly different weapons, but possibly with a different sort of polearm that could be swapped with the existing models.
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Brandlin
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« Reply #29 on: September 10, 2010, 09:30:59 am » |
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It's always tricky knowing how many variants to sculpt of each troop type. Given that we'll only get a certain number of sculpts done in a year, is it better to go back and sculpt more militia with spears, or should I (and Mark) be sculpting brand new units?
Personally I would vote for fewer unit types with greater variety of models - poses and some equipment differences. One of the things I dislike about games that have been around for a while is that almost every figure release seems to be for a new "special" unit. Often those new units have special powers or new rules and so the whole power gaming cycle continues whilst the basic troops (that would be the bread and butter of any army) are hardly used. I don't think twilight is at that stage at all. You have a nice range taking shape, with a good mix of basic troops and some eye catching specials such as knights, deraks and striders (mutter mutter!).
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