Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #30 on: September 10, 2010, 09:41:21 am » |
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TBH I would leave the heads well alone , at the most do a head sprue for conversions.
Maybe a good practice from now on would be to sculpt the weapon arms seperate. At least that means different units based on weaponry is easy enough. Im already doing this with the mounted ones and plan on doing spear arms for the herders already done.
EDIT after Brandlin. Im not sure on the mechanics of the game itself but it looks like a skirmish based game is more suited to a range of character models as opposed to lots of rank and file. So I think I agree with what your saying. However it would be good sense to have a few basic rank and file types for each force for people to bulk out large forces if they so wish. I think what I said above about models with just weapon arms seperate would work for that. Start with one figure with interchangeable weapon arm. As long as the fit is matched well then any variant of weapon could be done (within reason).
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Brandlin
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« Reply #31 on: September 10, 2010, 10:12:57 am » |
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I agree about the skirmish nature of the game... but even so fielding 2-3 striders or derakeers, or 10+ militia doesn't seem uncommon from the reports I have seen.
I admit to preferring larger scale battles - maybe my "rank em up" prejudice is showing through?
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Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
Posts: 2640
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« Reply #32 on: September 10, 2010, 11:41:49 am » |
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Even for small games Twilight uses reasonable numbers of standard fubarnii troops - I would expect to have at least 10 basic fubarnii for either Delgon or Empire forces, probably more. For the two Fubarnii cultures I see there being interesting characters supported by the basic troops. Having only two basic poses for each of those troop types is a bit limiting at the moment, but the duplication is less obvious in skirmish formations than would be the case if you ranked up the figures. It's definitely on my list of things to sort out!
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #33 on: September 14, 2010, 11:10:53 am » |
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Bah sculpting slowed down again a bit. Got 3 new spears done though for the mounted herders. Done the hooves on those guys too and started the fixed arms. EDIT for pic
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« Last Edit: September 14, 2010, 11:26:28 am by Klute »
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Bethar
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« Reply #34 on: September 14, 2010, 02:44:59 pm » |
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They are looking very good! The enuk are very expressive.
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Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
Posts: 2640
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« Reply #35 on: September 14, 2010, 05:27:29 pm » |
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Oooh, this is the first time I've seen these pics! Those are looking great - the weapons in particular are very crisp. The rider on the left is sporting the latest fashion in high-waisted belts, while the one on the left has clearly been eating a few too many mushroom pies.
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #36 on: September 14, 2010, 07:06:15 pm » |
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Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
Posts: 2640
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« Reply #37 on: September 15, 2010, 08:30:25 am » |
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I never said those were bad features! I like 'em A hugely obese trader (with pet Pre Pre) will eventually appear in the range, but the scantily clad slave is a new idea... That might be a tad too disturbing though
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #38 on: October 05, 2010, 01:37:42 pm » |
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Holy mackrel its been a while since an update from me Mounted herders are nearly done just working on the weapon arm options and some minor details. Had to shorten the upper arms a bit too. No pics yet sorry.
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Jubal
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« Reply #39 on: October 05, 2010, 06:55:12 pm » |
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The pelvic area I assume wouldn't be considered revealing/important to Fubarnii, since the sexual organs are in the main body am I right?
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #40 on: October 05, 2010, 09:13:50 pm » |
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You most certainly are correct. Chest area if I recall but not sure on the "physical" form of said organs. Hopefully it will be something hidden away until needed like a snakes ;-)
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #41 on: November 28, 2010, 01:44:23 pm » |
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Been a long time since last update. Mounted herders/light cavalry are in Mike's posession. Here's a quick pic of them... Two figures with optional arms. Enuk heads are interchangable with the other enuks too. Should get a decent bit of variety from them. On the corks at the moment are a hunter/beastmaster type figure. Im subconciously edging toward a shepard look it seams but that could change. Also reposing the 2 beasts Ive already done. The hunter and a couple of skitterers would make a nice pack I reckon.
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TheGremlin
Senior Apprentice
Posts: 141
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« Reply #42 on: November 28, 2010, 05:54:41 pm » |
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Awesome: A characterful addition to the range!
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #43 on: December 09, 2010, 09:53:42 am » |
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Thanks Gremlin UPDATE Skitterer is reposed and "finished". Scavenger is reposed but still needs bulking and skinning. Beast master is well under way. Weapon is done and will need some feedback. Gone for a kind of staff with a large hooked end, something practical for handling animals while still quite nasty knocked on the head. Pics soon promise.
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Brandlin
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« Reply #44 on: December 09, 2010, 10:10:55 am » |
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Gone for a kind of staff with a large hooked end, something practical for handling animals while still quite nasty knocked on the head. ooo sounds quirky and interesting - you know that it doesn't exist without pictures though!
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