I should also have commented on pack/cadre as skills. The idea behind them was to show the units all acting coherently and almost instinctively as a group. When a pack of hyenas attack, they might wait for the alpha to initiate, but from then on they are playing their role, acting as a pack without following individual orders. As with all rules it is a bit abstracted, but it has advantages - you can string the pack out to circle the target rather than having to stay as a unit (a pack of Grishak can move very differently to a unit of militia). A sempa can tell the pack what to do rather than having to tell each Grishak individually.
They could work with a form of Authority style skill, but I like the flexibility of the current approach. Authority could work for the Striders, but I liked the idea of them not needing specific leaders and captains - hence the cadre ability.
What do you think?
I see the difference between, say Pack(1) and Pack(2) being:
- Pack(1), everyone must act together, it's simply follow the leader
- Pack(2), the activation group can do two different things, EG one lot directly pursue the enemy, the second could shoot missiles or take a short cut to set an ambush Etc.