The World Of Twilight
September 24, 2020, 08:28:43 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to the World of Twilight forum!
Automatic registration has been disabled, but if you are new and wish to register then just send me an email (m.thorp@talk21.com) and I'll sort it out. Don't forget to say what username you would like!
 
Pages: 1 [2]
  Print  
Author Topic: trying to make a scenario......  (Read 9444 times)
Lord of Wormwood
Jenta
*
Posts: 25


« Reply #15 on: May 13, 2010, 12:37:01 am »

Must be more than ten .... not that I am trying to inflat my count or anything (fracking work IE with no spell checker)


Lord of Wormwood
Logged
Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
*****
Posts: 2635



« Reply #16 on: May 13, 2010, 10:55:19 am »

Must be more than ten .... not that I am trying to inflat my count or anything (fracking work IE with no spell checker)


Lord of Wormwood

Nope, it is 10. You've only posted 9 times so far, so you are still a hatchling  Tongue
Logged
Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
*****
Posts: 2635



« Reply #17 on: May 13, 2010, 10:57:28 am »

Yeah militia can't kill them easily and Knights kill them too easily.......that's where the balance issue is, I think.....

The scenario at the moment is called "who ordered take out?" The Fubarnii are escorting the Baruk carrying lots of food to a village (board edge) for the staving Jenta when they are attacked by a pack of wild Grishak.

I like the idea of upgrading one Grishak to an alpha - Kopa - head of the pack.......possibly with a 1 stamina ability too, to help him stand out...... Huh

Getting the conversation back on topic... have you tried any of the changes out yet? What stamina ability were you thinking of?
Logged
darth tater
Darth Teaser - Twilight Playtester
Senior Apprentice
***
Posts: 215



« Reply #18 on: May 13, 2010, 04:56:17 pm »

No I haven't yet  Sad
Don't really know about abilities yet either, might have to look at my "dood" abilities see if I can figure something out   Undecided

Any ideas for a Grishak Kopa?
Logged

Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
*****
Posts: 2635



« Reply #19 on: May 13, 2010, 06:30:52 pm »

Simply giving the Kopa Combat Discipline (2 stone reroll) would have a huge impact, especially if combined with an extra CS. You could go for combat trained with 1 stamina as well, which would be in keeping.
The main thing is to try and balance the extra abilities against the single point failure, rather than creating an overly powerful beast.
Logged
darth tater
Darth Teaser - Twilight Playtester
Senior Apprentice
***
Posts: 215



« Reply #20 on: May 26, 2010, 09:42:21 am »

We had another go at this and tweaked the Fubarnii force again....this time they had two squads of 5 militia with captains and the two knights guarding 2 Baruks. Grishak still at 6 strong needed to eat both Baruk to win and the Fubarnii needed to get at least one to the village.

Scott split the Fubarnii in two, surrounding the Baruks with militia. Knight out in front with captains at the back. 
Both Knights got taken out quickly and one Baruk was slaughtered by a devasting 4 attack charge!  The Fubarnii fought back and a couple of coordinated strikes later I was down to only one lonely Grishak!
Luckily a black stone was pulled first and seeing an opportunity he charged into the rear of the exposed Baruk and........completely fluffed the chance to win!  The militia captain then 6or7 stone coordinated striked the poor thing dead.........

That was a bit closer than some of the other games and was still a ton of fun!   Grin
Logged

Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
*****
Posts: 2635



« Reply #21 on: May 26, 2010, 10:30:12 am »

That's a lot more troops for the Fubarnii! Having two captains will make a huge difference as you've at least got some redundancy. I think the grishak will have a hard time now, but that's only fair after having such an easy time of it previously...
Glad you had a good game Smiley
Logged
darth tater
Darth Teaser - Twilight Playtester
Senior Apprentice
***
Posts: 215



« Reply #22 on: June 05, 2010, 01:35:01 pm »

We came up with an idea for the Grishak Kopa:

move:12  tough:4  combat:3  support:1  stamina:1

command: 8"
pack  charge  pack hunter  savage

alpha male* if model charges and kills a model then up to 2 friendly Grishak in command range can immediately move+charge for free
                 regardless of wether they have already activated this turn.

We tried with 5 Grishak and Kopa vs 2 x 5 militia with captains, 2 x knights and 2 Baruk.

Grishak won, Kopa's ability proved quite deadly for thinning out the militia with mass charges!  I think I was down to the Kopa and 2 Grishak but had killed both Baruk, wheras Scott had lost just over half his force.

More importantly still fun, and still screaming "SKRAAWWW" when the Grishak charge in    Grin
Logged

Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!