The World Of Twilight
February 05, 2025, 11:49:40 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to the World of Twilight forum!
Automatic registration has been disabled, but if you are new and wish to register then just send me an email (m.thorp@talk21.com) and I'll sort it out. Don't forget to say what username you would like!
 
Pages: 1 [2]
  Print  
Author Topic: Unit Cards of Anyaral  (Read 13326 times)
Ritualnet
Jenta
*
Posts: 45

An untold story, known by all.


« Reply #15 on: April 24, 2012, 02:36:40 pm »

You mentioned making skills generic. What about, as you have letter codes for the skills, maybe expand that further?

Combat Trained (2SR)
Exceptional luck (2SR)
Engineers box of trinkets (2SR)
Jenta's Lucky throw! (2SR)

2SR = up to 2 stones can be recast, once per combat.

Your skills could have colourful and fitting names dependant on the characters, yet the code tells you what it actually does.

I dunno Tongue Just tossing brain-farts out.
Logged
Geckilian
Hunter of Orelan
Distinguished Engineer
*****
Posts: 509


NuraSen'Malog


« Reply #16 on: April 24, 2012, 06:00:53 pm »

Having the abilities described on the cards leads to a very cluttered feel, which I reckon detracts from the overall aesthetic of the game. Plus as has been mentioned, it's a lot simpler and cheaper to update a main abilities sheet.

Standardized abilities across factions helps to prevent confusion - though characterful ability names could be useful, with standardized names players will have to reference the abilities sheet much less.
Logged

Lost Egg
Lord of Engu
Administrator
Distinguished Engineer
*****
Posts: 989



« Reply #17 on: April 24, 2012, 06:41:02 pm »

Though I like the idea of abilities on the cards I think I prefer the long-term idea of standardized abilities, as Mike said to prevent the game becoming bogged down in lots of different abilities. Otherwise the end result would be lots of slight variations and confusion.

HN
Logged
TuffSkull
Distinguished Engineer
*****
Posts: 512



WWW
« Reply #18 on: April 24, 2012, 07:18:54 pm »

Having thought about it more, I'll try and be useful rather than just enthusiastic.

I like the new layout of the stats. The previous versions fitted the aethstetic nicely but simply weren't as clear on the references.

With that in mind, I have to ask what the aim of the cards is.

I can see why you've gone this route and appreciate the benefits you forsee, but I'm not sure I agree with the result.
To my mind at least, the cards are there as a reference point for the units you have in any one particular game. As you play more, of course you will get to know the abilities of your troops. But You'll (I'll ) get to know their stats a lot faster than the careful wording of their abilities. So if the card is there for reference, its the reference of the abilities that'll be of more use than referencing the stats.

I can understand that they get cluttered and that it might mean more updating, but having the abilities on the cards would get my vote.

You grab the card, everything's there. You need nothing else beside the table, so there's less clutter.

It also makes it far easier for new players to see what they're using - its all in one place. Glancing down a list of abilities when in a combat and deciding which to use is a lot easier than glancing down a list of ALL the abilities and fathoming which ones you can use from the card at the same time. I appreciate the respect us twilight players are being given in the current design, but at the end of the day, its for reference, which means it needs to make referencing as easy as possible.

On the note of clutter, I like the idea of a marker of some kind on the card to track stamina, even if its just a locator to keep a mini dice on rather than a "gem-slider". I agree that its too fluid to use the marker pen option.

Of course, I've not played a huge amount, and an merely running my mouth on yet another great and useful product design!  Grin
Logged

Lost Egg
Lord of Engu
Administrator
Distinguished Engineer
*****
Posts: 989



« Reply #19 on: April 24, 2012, 07:52:49 pm »

Hmm...good points TuffSkull...am undecided now, lol

HN
Logged
serin
Qualified Engineer
****
Posts: 297



« Reply #20 on: April 25, 2012, 02:07:32 pm »

I would agree, Tuffskull has put forward a very good case for having the abilities explained on the cards.
 Undecided
However, I think I am in the 'don't mind' group. Having the full explanations on the cards or not having them (if that makes sense) would not be my deciding factor in buying the cards. I would get them either way.
Logged
guppug
Senior Apprentice
***
Posts: 108



WWW
« Reply #21 on: April 25, 2012, 04:16:12 pm »

 I like the look of the new cards, and agree with Tuffskull that having the abilities explained on the cards are  great when showing new players what each figure can do. So if you go with the new layout and have an abilities sheet.
why not do a small group of cards that cover the starter sets abilities explained on the cards just for intro games.
Logged

Taelan
Senior Apprentice
***
Posts: 152


Frugin Flinger


WWW
« Reply #22 on: May 01, 2012, 02:30:52 pm »

Hi All,

A lot of back channel chatting with Michael as he recovers from Salute. He is going to tighten up the ability descriptions and we're currently reworking a few elements in lieu of the great feedback from the forum, thanks for your input! Definitely give you all a heads up when version 2 comes about Cheesy

Now whilst I wait on copy, I should finish Colours of Anyaral!

- Taelan.
Logged

Lost Egg
Lord of Engu
Administrator
Distinguished Engineer
*****
Posts: 989



« Reply #23 on: May 01, 2012, 05:08:27 pm »

Something I just noticed is the colour for the Empire is quite close to the colour for the Devanu ( for the boxes etc).

HN
Logged
Taelan
Senior Apprentice
***
Posts: 152


Frugin Flinger


WWW
« Reply #24 on: May 01, 2012, 10:15:44 pm »

Mmm indeed, that was moi forgetting to flick on a certain level in photoshop. The Empire have the usual light red boxes, as per rulebooks. The Devanu, blood red.

Trading layout retouches and some juggling of icons at the moment; should look spot on when we reveal soon.

Thanks for the heads up though HN,

Taelan.
Logged

Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!