sounds good to me as well.

though playing a large game can have it's appeal, I have noticed that sometimes miniature games just get unwieldy if they get too big. not to mention that as I get older I find my hobby time is less consistent and being able to complete a playable force rather than always playing catch-up is vastly appealing.
and while I'm waiting for the pictures from the demo to make their way to me I can give you some feedback from people who attended. everyone liked it!

the highlights:
* 5 people played a game and another 6 people sat to watch a game, not counting the other folks who looked, asked questions and moved on. people generally fell into two categories: they liked everything about the game and had some interest in checking it out. or they admired the quality of the models, artwork, game mechanics, and enjoyed the spectacle of seeing a new unique world, but were more inclined to human based games.
* all but one of the people who played chose the Devanu as their force. people really liked the action dynamics of the models A LOT. that was mentioned quite a bit. there was also a suggestion made independently by two separate players that the Devanu should have a boomerang.

* there were several mentions that people liked the size of the game as it was innately small but could be scaled up without any drawbacks outside of just playing time.
* as for the models themselves, there was an almost even split as to who preferred which faction. I had brought the rulebook and the unit cards for people to see and though I hadn't brought any Delgon models as they are only primed at this point; everyone liked the obvious variance between the factions but also the shared heritage.
and I'll leave the rest for later.