Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
Posts: 2640
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« Reply #90 on: April 13, 2011, 08:49:35 am » |
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I do like the way crocodile games do their little extras - that is something I orginally wanted to do more of. I'll see what I can do going forward and Mark is good at doing little pieces anyway. One of the new scenarios does involve capturing a priest, so it would be good to do an injured priest as a counter at some point.
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clam
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« Reply #91 on: April 13, 2011, 10:52:44 am » |
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I do like the way crocodile games do their little extras - that is something I orginally wanted to do more of. I'll see what I can do going forward and Mark is good at doing little pieces anyway. One of the new scenarios does involve capturing a priest, so it would be good to do an injured priest as a counter at some point. Another cool 'marker/objective' would be a nest. Always wanted to see how you've pictured a Devanu's nest. Other cool items would be be eggs - or shell of them. But don't forget doing undead Fubarnii's and other beastly skulls. Really want some to add some flavour to my bases.
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #92 on: June 05, 2011, 02:28:50 pm » |
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Been farrrrrr to long since I updated this thread so here goes. Now the slinger captain and hunter are out of the way Ive gone back to the original herders I did. Just going to strip the kit from them and rework the shoulder joints to fit the ball/socket style I prefer now. These guys will have 2 sets of arms, bent and straight, and there will be a few odds and ends to add to them. Not sure if these 2 would end up as the civilians Im planning or I will do some new ones for those. I would like to end up with a coherent "pack" for the civvies tbh. eg 3 bodies, 3 heads, 3 pairs of arms, few sprues of kit. Mikes the boss though so its his call. BTW I will rework the original sling staves to fit these guys too. Heres some random stuff.... Oh and a sneaky peek at the Noble
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Lost Egg
Lord of Engu
Administrator
Distinguished Engineer
Posts: 989
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« Reply #93 on: June 05, 2011, 03:37:21 pm » |
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Awesome work Klute. I like the sound of your plan for the civilians and the noble is shaping up well.
Is one of the items a plate with bugs on?
HN
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Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
Posts: 2640
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« Reply #94 on: June 05, 2011, 06:59:31 pm » |
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Loving all the extras. Those will have to be sprued up Those herders will really round out the herder subculture nicely. Can't wait to see how the noble turns out!
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Megatron0
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« Reply #95 on: June 05, 2011, 07:20:08 pm » |
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yes! That noble is looking great I will deff be picking a few of those guys
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maccioniath
Apprentice
Posts: 52
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« Reply #96 on: June 05, 2011, 08:13:49 pm » |
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If I may be so bold, the only thing the herders are missing are bedrolls or pelts, something to keep them warm through those cold nights on the plains. I love what you've done so far.
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #97 on: June 05, 2011, 09:26:04 pm » |
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Thanks for the comments. Re the herders and bedrolls and pelts. The mounted guys and the hunter have bedrolls. Its definitely worthy of being added to the odds n ends list though.
"Those herders will really round out the herder subculture nicely. " Hmm I was thinking it would be a cop out using these in place of some new figures for civilians. I think a good plan would be to have these 2 in a herder themed pack.
"Is one of the items a plate with bugs on?" Lol yeah. I sculpted a tiny beetle and made a press mould for it. Its so easy to roll out a length of putty and stamp dozens of the buggers. Will likely pile the plate up with them. Want to so some fish type food too and fruit looking stuff.
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Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
Posts: 2640
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« Reply #98 on: June 05, 2011, 09:29:37 pm » |
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Bedrolls etc would typically be carried on the enuk - a herder would never go too far from his/her mount.
Clever stuff with the garkrid!
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Laughing Ferret
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« Reply #99 on: June 05, 2011, 10:01:06 pm » |
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these look great! I really like the elder and his bent walking stick. great extra bits too. I love to convert, so these look very tempting
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Scalifano
Spam-hunter
Senior Apprentice
Posts: 133
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« Reply #100 on: June 06, 2011, 04:01:59 am » |
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Things are looking great! Wouldn't it be cool, if you could sculpt 2 or 3 different hat options for the noble? Just an idea. And make more pots and other extras, if Mike is going to cast them, I would for sure buy some
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #101 on: June 06, 2011, 03:12:55 pm » |
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Wouldn't it be cool, if you could sculpt 2 or 3 different hat options for the noble? Just an idea.
Thats what will most likely happen. I will certainly do both styles that Mike sketched and probably other variants. What ends up being sold I dunno yet but I dont see why a couple of variations wont make it.
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #102 on: September 18, 2011, 09:29:38 pm » |
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Just a quick update to show Im still in the land of the living lol. Ive finished the second civilian and the third is coming along nicely with the 2 noble guards. Not finding much sculpting time recently but hope to get these 3 well on their way over the next couple of weeks. Ive also added to the pile of "maybe usefull stuff". Done a bundle of crops and a lyre.
Will try to get some wip pics up.
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Emberbreeze
Development Team
Senior Apprentice
Posts: 200
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« Reply #103 on: September 18, 2011, 09:50:32 pm » |
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Excellent, saw the noble in the flesh on Friday and it is great. Interesting to see what you do for the guard, and what Mike comes up with for rules.
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Megatron0
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« Reply #104 on: September 18, 2011, 11:26:02 pm » |
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Excited! excited! excited! for a clan based around nobles this is great news
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