Brandlin
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« Reply #60 on: December 24, 2010, 01:45:03 pm » |
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ok if you insist... :p
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #61 on: April 01, 2011, 11:11:38 am » |
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OK time for a little update, apologies for the lack of noise from me :-) Here is a little pic of my next figure for the range. A leader for the slingers. He is now a lot further on from this basic blocked out pose shot I sent Mike before I went ahead with detail. Now the question is I would like some ideas on some detail to add to his top. He is wearing a cuirrass type top which I imagine being a toughened leather type. I would like to add some embossed detail to the chest area to jazz him up some but not sure what it should be. Ideas please :-)
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clam
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« Reply #62 on: April 01, 2011, 02:10:51 pm » |
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Certainly an interesting model, Mark - and definitely a heroic pose. I would like a rather plain leather helmet. Herders are un-armoured - so there leader shouldn't stand out to much. But you could detail the leather a bit, so it looked like a finely hand crafted one - made out of a several pieces of leather. For amour I'd like just a chest plate - perhaps a bit like this:
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« Last Edit: April 01, 2011, 02:12:57 pm by clam »
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Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
Posts: 2640
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« Reply #63 on: April 01, 2011, 05:30:33 pm » |
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I'm loving the pose on this one That leather breastplate looks neat. I could see that working.
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #64 on: April 01, 2011, 07:17:32 pm » |
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The cuirass is already done I just need a motif/emblem to add to the chest
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clam
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« Reply #65 on: April 10, 2011, 07:52:50 pm » |
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Oh, my mistake, sorry Btw Mike, you should be getting the slinger captain in time for Salute. Email you some pics later. :wink:
Why not make that an open letter to Mike, here
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Carcharoth
Twilight Creator
Administrator
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Posts: 2640
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« Reply #66 on: April 10, 2011, 08:10:29 pm » |
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You'll get to see soon enough
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #67 on: April 10, 2011, 11:58:34 pm » |
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Yeah yeah after Ive altered 90% of the figure cos Mikes a fussy what not
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clam
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« Reply #68 on: April 11, 2011, 02:34:19 pm » |
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Didn't know it was to be kept a secret - so all-in-all this was just to show us how to make a Fubarnii armatures then? Oh! - and really didn't know Mike was that hard working for - seems like such a nice guy - lol. Next time you better have him approving the design concept - so you don't have to rework the entire miniature? Teasers
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Carcharoth
Twilight Creator
Administrator
Distinguished Engineer
Posts: 2640
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« Reply #69 on: April 11, 2011, 04:32:43 pm » |
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Don't worry, Mark's just a hard-done by Artiste... by 90% he means two (realtively) minor alterations. I didn't even ask him to remove the apples! Mark will hopefully share photos before he sends the sculpt over to me in the next day or two
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #70 on: April 11, 2011, 07:28:12 pm » |
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Geckilian
Hunter of Orelan
Distinguished Engineer
Posts: 509
NuraSen'Malog
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« Reply #71 on: April 11, 2011, 07:39:34 pm » |
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Very nice indeed, I'm glad he's already on my list.
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Lost Egg
Lord of Engu
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Posts: 989
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« Reply #72 on: April 11, 2011, 08:05:42 pm » |
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He looks really cool. I like that his sling is under wraps and he's idly got his foot on a rock like the rest of the unit can take care of any probs.
HN
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clam
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« Reply #73 on: April 11, 2011, 08:06:00 pm » |
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Glad I asked. Made my day. Been awful till now, but this surely helped Excellent miniature, Mark - and certainly a must have.
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Klute
GeorgeFuTNA
Development Team
Qualified Engineer
Posts: 375
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« Reply #74 on: April 11, 2011, 08:47:17 pm » |
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Thanks. Having the sling tied to the staff like that means its easier to sculpt and cast. They are really thin and I struggled with the first herders I did although the posing was a bit nicer. Always thinking of ways to get around problems while trying to keep the figures as cool as possible. Feel free to replace the rock with a Devanu or Delgon corpse
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