Thanks krypto!
The nobles saw action twice again tonight. Unfortunately no pictures, but the games were great fun and made for a reasonable narative*.... So forgive me a few waffling notes......
One of our group took command of the nobles, whilst I took some regular fubarnii and played the new capture the belan mission. It was all going so well....
The fubarnii militia had been tracking the beast through the woods outside their village for days, desperate to utilise it taking supplies to their forces fighting to the north before the cold winter set in.
They drew close, wearing it down with sling and bolas, before making the final move to encircle the beast. Unfortunately they didn't manage to entirely close the ring, and this was to prove to be their downfall. The beast staggered away from its would-be captors, right into the path of the charging noble guard. But the noble guard had no wish for capture. They were under orders to slay the belan and return it's head and hide to adorn the hall of their noble. And slay they did, as the beast staggered clear of the militia and straight into the path of their charge out of the woods, from where they had been trailing the towns hunting party these past two days.
No care for the good of their town, or the borders beyond!
The nobles won the hunt, but it led to uprisings among the people.....
.... And so we played the next scenario - balance of power
The militia, backed now by some mounted light cavalry and joined by a militia captain on enuk, sought to hunt down the noble responsible for the days embarrassment and see him out of town. See how he fares without the forces to the north having the supplies he deprived them of just so he could boast ever more to his "noble" friends.
The troops on foot, led by the mounted militia captain approached directly from the town, whilst the mounted slingers made to flank the nobles forces and Harry their possible escape.
To the amazement of all who watched, the noble guards were filled with a riotous frenzy, and two of their number made enormous charges to catch the riders, and their Ryad after shrugging off their initial thrown spear strikes. Not only that, but they cut them down with their mighty halberds too, oblivious of their mounts and despite the skill and speed the riders normally show.
The mounted flank crumbled, their Enuks seemingly hobbled and unable to outrun simple guards on foot.
The militia however faired better, and covered by volley after volley of slingshot fire, managed to whittle down the remaining guards, and make a number of decisive strikes taking advantage of their numbers wherever they could isolate a guard previously so Bold as to leave their group.
The nobles me refused to flee, and indeed continued to make heroic charges from all angles, despite advancing into far greater (but, granted, ever decreasing!) numbers. One guard in particular retreated back into the woods, only to return with a fearsome cry, impaling one militia on his initial charge, and delivering an enormous sweeping blow to cleave two others clean in half before succoming himself.
In the end, the nobles time was up however, and his forces died at the hands of his own cowardice, so content was he on his own survival that he continued to disrupt his own forces defences in order to pull his men into the path of oncoming slingshot, leaving them no chance to put their great training to use.
And so it was the the noble was bought to his knees and justice was done, but a bloody day was had for all of the town!
Great fun was had, and more inspiration for paint slinging!
*i say that.... We actually played the games the other way around, starting with balance of power... But it works far better this way....